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Forum >> Servers >> BF2 #4 - Vehicle Rotation » Discuss the map rotation here!
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Leading Aircraftman
8 Posts
Enlisted On: 29.01.2018


12.03.2020, 21:18 

McSlaine wrote:

  Sirius wrote:multiquote code on page 10 first post
  The MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage.
I call Bollocks on that one.

Oh do tell how the EU air can be as effective as the MEC having 2 planes that out fly both the typhoon and F15 and are both effective at destroying ground units.
Corporal
317 Posts
Enlisted On: 17.05.2017


13.03.2020, 11:25  Homepage

Sirius wrote:

2 planes that out fly

There is the flaw in your argument.
It's not the plane, it's the pilot.

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Administrator
4423 Posts
Enlisted On: 31.01.2016

[LS] Rangers
13.03.2020, 14:47  Homepage

After careful consideration, I see two scenarios:
  1. we follow McSlaine's request and go back to a full rotation with big maps, including maps that we have already seen are not working very well on our server (for example Midnight Sun 64 & Taraba Quarry 64);
  2. we follow my hunch and continue with medium sized maps, as the vehicle rotation is not meant to be a paradise for Jet whores: if 4 pilots want to pilot they have Wake Island, Gulf of Oman, Dragon Valley.
    On the rotation there must be a balance between ground vehicles and air supremacy (i.e. 32 limitations).
Like you say: it's not the plane, it's the pilot. ; ) One good pilot will do better than 2 noobs in 2 planes. We won't return to 64 maps again, struggling to fill them, because maybe 4 jet pilots appear. "I call bollocks on that one".

With that in mind the current rotation can be tweaked further, for example these two rotations:


It contains additional maps from the booster packs, win win. If we go with those we could try to fit Great Wall somewhere, try Taraba Quarry 16 for the sake of it, or FuShe Pass 32. Regards, Staff Officer Italy S_h_a_r_k_93 

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Leading Aircraftman
8 Posts
Enlisted On: 29.01.2018


13.03.2020, 15:54 

McSlaine wrote:

  Sirius multiquote:
  2 planes that out fly.
There is the flaw in your argument. It's not the plane, it's the pilot.

So the pilot makes up for the glitch in the Typhoon's autocannon? The pilot makes up for the extremely wide bomb mounts of the Typhoon? The pilot makes up for its abysmal nose control, roll rate and rudder?

Btw both the Su-34 and MiG-29 out turn, out roll, out yaw and out afterburner both the F15 and the Typhoon, the skill difference in pilot to make up for this discrepancy is massive. The Typhoon lacks the tools to effectively do anything a fighter is supposed to do in this game and at best it can be used as a distraction to the MEC Jets.

I can out fly most people in this game with the Typhoon or F15 but I am a very minute minority; whereas the amount of skill required to reliably beat an F15 or Typhoon in MiG or Su-34 is a very low threshold no matter how good the Typhoon/F15 pilot is.
Corporal
317 Posts
Enlisted On: 17.05.2017


13.03.2020, 17:17  Homepage

Better the booster maps as 32 than not at all.

Blue Pearl?

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Leading Aircraftman
8 Posts
Enlisted On: 29.01.2018


13.03.2020, 17:46 

Blue Pearl is only a good map if US is competent enough to capture any flag at the start of the match, otherwise it's a wash.
Administrator
4423 Posts
Enlisted On: 31.01.2016

[LS] Rangers
13.03.2020, 18:24  Homepage

Sirius wrote:

Blue Pearl is only a good map if US is competent enough to capture any flag at the start of the match, otherwise it's a wash.

And that's why I am reluctant to add it; unfortunately the overall skill level that we are seeing on the server isn't high. Newbies join too, so the chances that maps like Taraba Quarry 64 or FuShe Pass 64 are going to empty are high; as well as the chances that a good heli player could dominate and rape in Sharqi Peninsula 32 very easily.


Hence why there have been modifications to my earlier draft (basically removed Sharqi & Karkand on the right). Now the real question is would these two rotations be stackable? Can they go one after the other? Or shall we do as Sirius suggests (since I made them specular, you see?) and swap them every week? Let me know, if possible I'd like to change Karkand 32 with something similar because that's too mainstream, if you catch my drift. https://i.imgur.com/mbBn7mZ.png

Cheers and thank you for the entertaining discussion!
Staff Officer Italy S_h_a_r_k_93 

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Corporal
317 Posts
Enlisted On: 17.05.2017


13.03.2020, 20:42  Homepage

Blue pearl at 32 does not have the spawn point on the other side of the water.
It's house to house fighting, just like Karkand.
Same chances for both sides.
Great map.

You got Jalalalalabad in there twice.

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Administrator
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Enlisted On: 31.01.2016

[LS] Rangers
13.03.2020, 23:10  Homepage

McSlaine wrote:

Blue pearl at 32 does not have the spawn point on the other side of the water.
It's house to house fighting, just like Karkand. Same chances for both sides. Great map.

Do you mean a flag for chinese players near the water? Blue Pearl 64 has the same flags as the 32 version so I don't understand what you mean; what Sirius says can happen on both 64 and 32 versions of the map I'm afraid.

Regarding Jalalabad, yes I have it twice on the right because I had Strike at Karkand twice instead and I didn't want to run it on both rotations. Other than Blue Pearl there's Great Wall 32 which is worth a try (never tried it).

I am not keen on giving Taraba Quarry 32 a try and I am afraid that Midnight Sun 32 as well as Songhua Stalemate 32 might also give us some trouble, we will see. Any more input? Staff Officer Italy S_h_a_r_k_93 

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Corporal
317 Posts
Enlisted On: 17.05.2017


14.03.2020, 00:54  Homepage

Yes, my bad, it's the 16 version that has no spawnpoint over the water, I play it often on inf only.

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