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Administrator |
2085 Posts |
Enlisted On: 30.01.2016 |
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15.04.2018, 13:59 |
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Actually sounds promising, I won't have time to look at files you sent to me today but do you have the code snippet for this? It's possible that it can be applied Server-Side to the Map without creating errors for players.
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Sergeant |
438 Posts |
Enlisted On: 26.12.2016 |
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15.04.2018, 11:38 |
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pffffff ! Sorry but I spoke too fast: playing on the server with the modified map, it works: but in LAN, i receive notification of problem with modified content; so, we can imagine that online, it will not work either .... ! but I keep looking for a solution...
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Follow me on Fb, YT and ModDB!
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Administrator |
5388 Posts |
Enlisted On: 31.01.2016 |
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14.04.2018, 21:46 |
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So the clients do not need to download any modified game files, for this to work?
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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14.04.2018, 21:31 |
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Thats great, Cataly. Good Work
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Sergeant |
438 Posts |
Enlisted On: 26.12.2016 |
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14.04.2018, 17:32 |
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Simply enough!
I linked the Ahe_AH1Z spawn of the carrier, to the flag of the airport when it is held by China, team 1: when the flag is captured by the Us, team 2, there is no longer any spawn planned: this is done by modifying the gameplayObjects file of the map!And it works pretty well!
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Thanks 1 | |
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Administrator |
458 Posts |
Enlisted On: 12.10.2016 |
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14.04.2018, 17:06 |
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really? you managed it? how did you do it?
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Administrator |
5388 Posts |
Enlisted On: 31.01.2016 |
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14.04.2018, 16:11 |
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cataly63 wrote:
Yessss !
Finally, I found an elegant solution to prevent the spawn of AHE_AH1Z on the carrier, once the flag of the Chinese airport captured.
Autodestruction? ahah
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Sergeant |
438 Posts |
Enlisted On: 26.12.2016 |
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14.04.2018, 13:09 |
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Yessss !
Finally, I found an elegant solution to prevent the spawn of AHE_AH1Z on the carrier, once the flag of the Chinese airport captured; it's the only thing I've changed. David received the modified server.zip for test: now it only depends on him ..!
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Sergeant |
438 Posts |
Enlisted On: 26.12.2016 |
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13.04.2018, 16:19 |
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SW03_Carbon wrote:
not the f18 is the problem thogh, it is the USMC attack chopper. Imo we shouldnt modify wake gameplay, just let everything as it is. Good players should take responsibility and balance teams or go on ground after af capture when possible
Ok Jan, understood! I'll do a minimum of modification, then.
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Administrator |
458 Posts |
Enlisted On: 12.10.2016 |
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13.04.2018, 08:05 |
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not the f18 is the problem thogh, it is the USMC attack chopper. Imo we shouldnt modify wake gameplay, just let everything as it is. Good players should take responsibility and balance teams or go on ground after af capture when possible
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Thanks 1 | |
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