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Sergeant
438 Posts
Enlisted On: 26.12.2016


22.02.2017, 11:01 

Did you see the little blue line ?

It's the combat area !

http://img11.hostingpics.net/pics/907928PrimarySudSudWest.jpg

http://img11.hostingpics.net/pics/235341SurroundingSudSudWest.jpg

and...

http://img11.hostingpics.net/pics/519061PrimarySudSudEast.jpg

http://img11.hostingpics.net/pics/498301SurroundingSudSudEast.jpg

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Sergeant
486 Posts
Enlisted On: 01.12.2016


22.02.2017, 11:02 

Yeah I noticed it and was wondering what is this blue line.
Sergeant
438 Posts
Enlisted On: 26.12.2016


22.02.2017, 11:07 

All this would be perfect if the game was able to use the data of the editor;

This is not the case: smile

An example among so many others

http://img11.hostingpics.net/pics/573083Sanstitre2.jpg

http://img11.hostingpics.net/pics/112842Sanstitre1.jpg

Don't be surprised if the neurons begin to heat smile

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Sergeant
438 Posts
Enlisted On: 26.12.2016


22.02.2017, 19:50 

But, no worries! Tonight, I finally have a functional map, and fairly balanced visually, although i had to make many compromises: tomorrow I start the gameplay part, which is much more fun: still a little patience !! smile

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Sergeant
486 Posts
Enlisted On: 01.12.2016


22.02.2017, 20:19 

Yeah man go ahead!
Sergeant
438 Posts
Enlisted On: 26.12.2016


28.02.2017, 07:15 

Hi guys,

some news of the map:

this time, I think I have reached the end of the graphic possibilities of the editor: the ortho texture of the heighmapPrimary is in 4096 x 4096: but, now, it is also the case of secondary terrains .... .. which makes the map very heavy: 1.3 gb: but, of beauty:

damage that it's impossible to transform the heighmap secondary in 16 bit: cause Of this, this part of terrain is a bit blocky....But, well: anyway, we can't go there, isn't it ?

For view distance, the problem was bypassed by a fine tuning of the fog : The aerialmap is as well at the point, and the bots fly, with little crash on the mountainside, however! I have not found how to avoid this problem. Strategic area done: still some finishing work around the airports and I could upload the map, once zipped ..... in a few days there will be a new video to see the changes ....

stay tuned smile

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Sergeant
438 Posts
Enlisted On: 26.12.2016


28.02.2017, 20:47 

http://img11.hostingpics.net/pics/140986MountainsDogfightingAirendered.jpg

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Administrator
5388 Posts
Enlisted On: 31.01.2016

[LS] Rangers
28.02.2017, 21:21  Homepage

Pretty nice! I bet 5tarLine will love to try it out, once he comes back from his trip to busy-land. Laugh Just kidding mate! ahah Don't kill meh!

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Sergeant
486 Posts
Enlisted On: 01.12.2016


28.02.2017, 23:08 

Sharky your posts are killing me haha Laugh

Cataly, it's amazing!
Thanks
1
Given By: S_h_a_r_k_93
Sergeant
438 Posts
Enlisted On: 26.12.2016


01.03.2017, 07:24 




Hello EYELESS, Shark

S_h_a_r_k_93 wrote:

Pretty nice! I bet 5tarLine will love to try it out, once he comes back from his trip to busy-land. Laugh Just kidding mate! ahah Don't kill meh!

Staff Officer Italy S_h_a_r_k_93 


Precisely, I think, at first, provide you the map with 31 bots support; so, you will be able to test it without a server: and later, it will be interesting to discuss together the possible improvements before the final version: but before that, I have to test it on other machines and other OS (windows xp, 7 and 10): for now, I play the painter around aerodromes; Not unpleasant ...

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