Far Cry 2 details vs Far Cry 5 - where are we headed?
Enlisted On: 31.01.2016
I feel like, as technology has progressed, publishers have found it easier to market surface-level fidelity. That is, as games are able to look more and more realistic, companies use that as their selling point, as that is the current technological trend. By contrast, when games were only beginning to approach 'realistic' visuals, developers were more eager to put detail into systems that portrayed realism, as fully believable visuals were not yet achievable. It doesn't help that the current-day levels of fidelity are far more expensive to create assets for, furthering that insistence on surface-level touches.
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