forumhead
Forum >> Servers >> BF2 #4 - Vehicle Rotation » Discuss the map rotation here!
Sort:      «  ... 5 6 7 8 9 10 11 12 13  » printview
Administrator
4422 Posts
Enlisted On: 31.01.2016

[LS] Rangers
12.03.2020, 01:07  Homepage

McSlaine wrote:

Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.

Well I wouldn't swap size so drastically: they become much smaller in 16 size don't they? So I am not sure if it fits with vehicles. So you're saying that alternating between 64 and 32 instead would not be a good idea?

Basically 2 weeks for full warfare and 2 weeks for more ground support? https://i.imgur.com/li8jmLw.png Anyways what I mean was to pick up an idea I learnt recently, and that is to create 2 different rotations that follow the same pattern (eg. air - ground - air - ground, or like you say jets - heli - tank - jets - heli - tank or whatever your idea is; I am not sure how to distribute maps based on air forces and ground forces at the same time), and we alternate them every 2 weeks.

McSlaine wrote:

Reducing the maps with 1 fighter and 1 bomber to 32 does not reduce the length of the map (okay, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers, i think reducing maps like Zatar to 32 would also remove 1 fighter. They should stay at 64.

I tried to start a /32 rotation because we don't have many players yet so I thought that he /32 variant would be easier to master; and in a way there are some players who benefit from these limitation, whilst retaining the same playable area on the map: it helps when there are less players, this can't be denied.

McSlaine wrote:

Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone in middle.

Okay but we just said that 32 size does not decrease the boundaries of the map, whereas 16 size becomes too small when more players join the server; since this can't be changed on the fly we need a rotation that works for a medium sized server (in terms of players).

Okay so that's your rotation proposal? 16 maps? I'll have to take a closer look.
Thank you for taking your time to do this, this is exactly what we need from the Community.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Corporal
317 Posts
Enlisted On: 17.05.2017


12.03.2020, 01:47  Homepage

A 16 map with more players would not be too small, it would be more fun!

https://s5.gifyu.com/images/BF2longsmall.png
Administrator
4422 Posts
Enlisted On: 31.01.2016

[LS] Rangers
12.03.2020, 10:16  Homepage

McSlaine wrote:

A 16 map with more players would not be too small, it would be more fun!

I'm sorry mate, this might not be 100% the case. We had Operation Road Rage 16 for the first 2 weeks, it was funny the first times I guess but you can tell it's much smaller than the full map and you can feel it, so you start to miss the 64 version. I am not sure if the smaller sizes would work, in a full rotation with only 16 size I mean.

I have edited your post on the previous page but I will copy the table here, so we have a better understanding of your proposal. Don't you think the map rotation is a bit too long? (although Officers and Gold donators can set the next map). I was hoping to see two different 8-maps rotations that we can alternate in the same month.

Map name  
Size Poll Minimap pic [src: FR Wikia]
Dalian Plant  
 64  18 battlefield.fandom.com/fr/
Great Wall  
 32   n.c. battlefield.fandom.com/fr/
Daqing Oilfields  
 64  17 battlefield.fandom.com/fr/
Highway Tampa  
 16  13 battlefield.fandom.com/fr/
Kubra Dam  
 64  13 battlefield.fandom.com/fr/
Blue Pearl  
 32   n.c. battlefield.fandom.com/fr/
Op. Clean Sweep  
 64   n.c. battlefield.fandom.com/fr/
Operation Harvest  
 16  19 battlefield.fandom.com/fr/
Midnight Sun  
 64   n.c. battlefield.fandom.com/fr/
Road to Jalalabad  
 16  14 battlefield.fandom.com/fr/
Op. Road Rage  
 64  17 battlefield.fandom.com/fr/
Sharqi Peninsula  
 16  11 battlefield.fandom.com/fr/
Op. Smoke Screen  
 64   n.c. battlefield.fandom.com/fr/
Strike at Karkand  
 32  14 battlefield.fandom.com/fr/
Taraba Quarry  
 64   n.c. battlefield.fandom.com/fr/
Zatar Wetlands  
 64  18 battlefield.fandom.com/fr/

I don't think I have ever played Great Wall 32 with vehicles, since 2016, ahah. Op. Clean Sweep 64 is too big man ... in 32 there is aircraft limitation? Size seems better in 32 even for many players (many players I mean 20+). Op. Harvest 16 really? Again the 32 seems to be the better choice, why go with 16 which is smol and probably no aircraft? Ah ... for no aircraft? But it takes half of the fun: littlebirds, hallo? Anybody home?? https://i.imgur.com/ulupruA.png

Road to Jalalabad 16 same story, why is it funnier than the 32 size that we are experiencing? (good size, 2 tanks per side, intense battles; in 16 size what happens? 1 tank? https://i.imgur.com/4lugd2P.png). I mean Strike at Karkand makes sense 32 for you instead, but not Road to Jalalabad? And Taraba Quarry 16 looks good instead. I don't know, you don't explain your rotation so I don't understand why you ordered the maps like this, and why you chose those sizes. https://i.imgur.com/mbBn7mZ.png

Yesterday it looked funny, the Server works if you get enough people in it: facebook.com. Let me know, I like where the discussion is going I hope I am not annoying you. TL;DR Your rotation looks good, I would only increase Jala to 32 but I was thinking about a shorter rotation that can be alternated (thank Sirius)

Staff Officer Italy S_h_a_r_k_93 

EDIT: bonus question, where are Mashtuur City amd FuShee Pass? Bonus link -> previous full rotation.

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Corporal
317 Posts
Enlisted On: 17.05.2017


12.03.2020, 14:03  Homepage

My thinking was, usually there are only 2,4,6 players on a server, (although i have noticed an increase in the amount of players recently) if there are going to be jets, then all 4 of them, that's why all flying maps are 64, if only ground fighting then keep everyone together and not give them a chance to sneak off and do their own shit.

Mainly there are two sorts of players:
  1. How do i avoid getting killed and take the flags,
  2. Fuck the flags, i wanna kill someone.

I thought keeping everyone in a smaller area it would be a better game with fewer players, when a flag goes down the other team can get there quick, thus avoiding the circle jerk version of the game which happens often. Having more than the usual few on a 16 server would also be a nice change, two teams face to face with no going round the outside. Stand and fight.

32 versions of some other ground maps to change it up a bit (you could add Harvest to this list, but i thought the flags were too far apart and gameplay would be better at 16):
  • Blue Pearl - to lose the spawn point on the other side of the water but keep the rest,
  • Great Wall - the furthest of the two spawn points down the hill are too far away (probably both of them, now that i think about it, this map is probably the best suited to be a 16),
  • Karkand - Keep the island but make it easier to defend,
  • FuShe and Mashtuur are not on my list, i would make them 16 too,
  • If you think there will be enough players then make all the 16's 32 players.
It's really a shame that the server can't react to the number of players and change the map size accordingly, yet we can put people on the moon ................


Two, eight map rotations ? I can't see the point. With all maps in the rotation I stand a chance of playing my favorite map(s) today and not next week, what would be the gain in only having half the maps in the rotation?

Everyone has their own favorites, what would make me leave Oman and go to the Rotation server would be seeing that Zatar, Taraba, Road Rage etc is running, if it's Dalian I'll stay where i am.

McSlaine

https://s5.gifyu.com/images/BF2longsmall.png
Leading Aircraftman
14 Posts
Enlisted On: 18.05.2019

[LS] Rangers
12.03.2020, 15:47 

This is really for all people. We can decide maps and wishes all we want in an endless time. We all have favorite maps and playstyles, but satisfying everyone's wishes is an impossible job and will never be good enough.

What I'm asking you people to elaborate on is what could benefit the community, and in the best way keep the interest of the members and new people joining. So instead of coming with advise about what you personally want, help the community thrive:
  1. What would generate most players?
  2. What would keep the members happy?
Not saying only 1 way is the right way; to keep a playerbase in a game as old as this small changes are needed periodically, to keep people interested. Or you're just left with all the old never leaving players.

Taking part of a community is not about about screaming the highest of what you want personally, it's to make what you are already a part of better. If everyone could sacrifice a little, the benefit would be great.
Not saying you must do it, but its worth a thought.
Administrator
4422 Posts
Enlisted On: 31.01.2016

[LS] Rangers
12.03.2020, 16:14  Homepage

Norway Shvanni wise words as usual, wow man you really are a BF2 Guru, both inside and outside of the battlefield!

McSlaine wrote:

32 versions of some other ground maps to change it up a bit (you could add Harvest to this list,
but i thought the flags were too far apart and gameplay would be better at 16): -- list --

I think you're making a mistake with Op. Harvest 16 because USA loses the uncappable base; right now we are running it 32 size and there are still choppers and it's good. Great Wall 32, I'd give it a try I'm curious! But Great Wall 16 with vehicles, seriously? That map is fine for Infantry, but with Vehicles? Shoot infantry on the walls? https://i.imgur.com/mbBn7mZ.png

Mashtuur also works very well with vehicles, right now we are running it 32 size and - again - it seems to work well because the flags in the corners of the map are not counted (but I think there's still transport choppers up there). FuShe Pass is honestly one of my favorite Battlefield 2 maps, I have only tried 64 though and it's huge. 32 there's no airports, 16 has barely 3 flags. I don't know about this one, maybe we could try 32 ...

Sharqi Peninsula 32 looks more thrilling than 16 but I guess there will be choppers in 32. Okay the modifications I would make to your rotation are: Jalalabad 16 -> 32, Taraba Quarry 64 -> 16 (it gives me a Highway Tampa feeling) and invert position with Harvest. Zatar we can try 64 but I tell you, it may be too big for now, the 32 version seems more balanced; swap Karkand out (14 votes) and put Mashtuur City 32 instead (16 votes).

Map name  
Size Poll Minimap pic [src: FR Wikia]
Dalian Plant  
 64  18 battlefield.fandom.com/fr/
Great Wall  
 32   n.c. battlefield.fandom.com/fr/
Daqing Oilfields  
 64  17 battlefield.fandom.com/fr/
Highway Tampa  
 16  13 battlefield.fandom.com/fr/
Kubra Dam  
 64  13 battlefield.fandom.com/fr/
Blue Pearl  
 32   n.c. battlefield.fandom.com/fr/
Op. Clean Sweep  
 64   n.c. battlefield.fandom.com/fr/
Taraba Quarry  
 16   n.c. battlefield.fandom.com/fr/
Midnight Sun  
 64   n.c. battlefield.fandom.com/fr/
Road to Jalalabad  
 32  14 battlefield.fandom.com/fr/
Op. Road Rage  
 64  17 battlefield.fandom.com/fr/
Sharqi Peninsula  
 16  11 battlefield.fandom.com/fr/
Op. Smoke Screen  
 64   n.c. battlefield.fandom.com/fr/
Mashtuur City  
 32  16 battlefield.fandom.com/fr/
Zatar Wetlands  
 64  18 battlefield.fandom.com/fr/
Operation Harvest  
 32  19 battlefield.fandom.com/fr/

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Corporal
317 Posts
Enlisted On: 17.05.2017


12.03.2020, 19:34  Homepage

It was only a suggestion, it's your server, mix and match it up as you want.
But Taraba Quarry 16 ?????? it's a flying map (one of the best) why make a ground map out of an air map ?
Just put Karkand in twice.

https://s5.gifyu.com/images/BF2longsmall.png
Administrator
4422 Posts
Enlisted On: 31.01.2016

[LS] Rangers
12.03.2020, 20:25  Homepage

McSlaine wrote:

But Taraba Quarry 16 ??? it's a flying map (one of the best) why make a ground map out of an air map?

Because Taraba Quarry 64, I am sorry to say, is generally not well received by the players and we have seen this in the past (basically like FuShe Pass 64 ... it's very hard to get people to stay on these maps, McSlaine!).

We can try to give that a test run, see what works and what does not work. For example if Op. Blue Pearl 32 turns into a massacre for USMC we can swap it with Songhua Stalemate 32 which should work better.

The maps that are missing from it are Strike at Karkand, Songhua Stalemate, FuShe Pass; in the poll we also had Gulf of Oman, Dragon Valley. These should be all (besides Wake Island). Maybe we can fit them in there somehow, using your pattern (64-32-64-16 / jet-ground-jet-small, if I understood it correctly), if it makes sense.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Leading Aircraftman
8 Posts
Enlisted On: 29.01.2018


12.03.2020, 20:39 

The issue of Taraba 32 (largest possible, 64 doesn't exist) is that the MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage.
Corporal
317 Posts
Enlisted On: 17.05.2017


12.03.2020, 21:15  Homepage

Sirius wrote:

the MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage

I call Bollocks on that one.

https://s5.gifyu.com/images/BF2longsmall.png
Sort:      «  ... 5 6 7 8 9 10 11 12 13  » printview

To Start Or To Reply To A Topic You Must Be Enlisted And Logged In!
Enlist Now
Login
Page Generated In 0.131023 Seconds

      Valid CSS!     Valid XHTML 1.0 Transitional
mo08 mo10 mo12 mo14 mo16 mo18 mo20 mo22 mo24 mo26 up up2