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29.02.2020, 22:13  |
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Dillmann wrote:
https://battlefield.fandom.com/wiki/PGZ-95
I'm sorry Dillmann, instead of linking to the whole Wiki article couldn't you quote the part that you want me to read and put the link as a source? What do I have to find in that page!!  Do you agree with McSlaine?
@McSlaine then prove it pretty boy.  Looks like a normal Mobile AA that you would find on Dragon Valley or Taraba Quarry to me!
Staff Officer S_h_a_r_k_93
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01.03.2020, 15:10  |
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So if all the maps are 32 except dalian, does that mean that even the maps like kubra dam with 1 fighter and 1 bomber have no bombers? If so you don't get my vote.
Tom Galt, lead level designer BF2 wrote:
GS: How do the new vehicles come into play in Armored Fury? There are now scout helicopters, so what are their capabilities? And what other new toys are there to play with?
TG: There are two new classes of vehicles in Armored Fury, with one of each for the US, MEC, and Chinese forces. The ground attack aircraft include the A-10 Warthog for US forces, the SU-39 Frogfoot for the MEC, and the Q-5 Fantan for China. These are slow-flying jets that feature nose cannons and carry a payload of four heavy bombs. The slow speed gives the jets a longer time on target than the faster jets, yet this also makes them more susceptible to antiaircraft fire, something I'm sure the ground pounders will appreciate!
The scout helicopters include the MD 530 Little Bird for the USMC, the EC 635 for the MEC, and the WZ 11 for China. These are very fast and agile choppers that feature side-mounted mini cannons controlled by the pilot, and include two exterior seats where passengers can use their personal weapons. While the guns on these helicopters can only penetrate light armor, players working together turn them into pretty effective antitank platforms by dropping C4 and land mines onto unsuspecting enemies. To help fill their role as scout helicopters, they have been outfitted with a radar sweep that identifies enemies within its radius to all players on the pilot's team. This makes them a very valuable asset to the team when used properly, and complements the commander's reconnaissance nicely.
GS: Are you doing anything about airpower in this expansion? The helicopter and fighter pilots are dominating the current BF2 maps. Antiaircraft missiles seem useless, and good luck getting your pilots to help...they're too busy working over the enemy's infantry and ground vehicles.
TG: The ground attack aircraft are slower than existing fighter jets and bombers, so they are easier for static and mobile AA to get a lock and take them out. No gameplay changes have been made to existing Battlefield content for Armored Fury.
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01.03.2020, 18:56  |
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McSlaine wrote:
so if all the maps are 32 exept dalian, does that mean that even the maps like kubra dam with 1 fighter and 1 bomber have no bombers?
No, the 32 sizes have jets. The only one that comes either in 16 size or 32 size is Operation Road Rage, that's the one that doesn't have bombers because we are trying the smaller version (16). The other maps in our rotation (32) have the same size as their 64 counterpart but they simply have less control points. I have read the quote but it doesn't say that the Mobile AA is more OP than the vanilla ones outside of the booster pack.
Although I have got to say, I really do prefer Operation Road Rage in its full size (32), that was simply a blast and people should learn it and get better at it; it was really funny. Anyways I have received some valuable information from a friendly BF2 Player, I hope to see his post here soon enough. Cheers,
Staff Officer S_h_a_r_k_93
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01.03.2020, 20:11  |
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Okay, i admit my explanation of the facts came at it from the wrong direction.
The mobile AA are a more powerfull weapon on the maps with warthogs because the jets are slower and remain in range of the AA for longer. Thus the mobile AA get way more jet kills than on other maps.
The bombers are to offset the higher number of tanks and the AA to offset the bombers. You shouldn't meddle in a functioning ecosystem, don't you watch the discovery channel? If it aint broke, don't fix it.
I played on Kubra Dam last night on veh rotation and the spawn points for bombers were empty :-(
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08.03.2020, 22:15  |
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i play mostly on Oman and vehicle rotation.
I DONT like what you have done to the place.
Map rotation has been whittled down to the most boring maps.
no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)
it was good before, now you fucked it up.
WHY DO PEOPLE WHO DON'T PLAY ON THE SERVER GET TO FUCK IT UP ?
WHY ASK FOR IDEAS IF YOU ARE GOING TO DO WHAT YOU WANT ANYWAY ?
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08.03.2020, 23:17  |
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Hey McSlaine, we are still going to modify the Vehicle Rotation server, we're trying out new things! The server was good before, in terms of maps? It sure was! Do you think I don't miss Taraba Quarry or FuShe Pass? Or Zatar Wetlands? The problem was that those maps were too big, and that we ran too many in the rotation, for too long time per match.
So over the past months we have addressed these problems: we've nerfed the match time, we've removed/resized maps in the rotation, we've done a bunch of stuff. Now we switched the server to Dragon Valley for a while and it worked great, so we replaced Infantry Rotation with Dragon Valley, and re-instanted Vehicle Rotation. But this was an oportunity to try new things. Tonight many players joined it, seemed to go great.
It's like Special Forces mate! We started in December 2018 with the idea, and the server did not have all maps or players. We've build our player base slowly and added maps as we went on; and look at us now, we have a full rotation and we play it every once in a while (it's gotten less active in the past months, I must say, but if the night is good we can still have a lot of fun on it and the maps are 64 size).
Your input is appreciated but we must try new things every now and then. You don't like it? Then we are here to listen to your sincere feelings and suggestions about our servers. If all the regulars came in here to discuss it, then it would be a really good place to start building something that works for everybody. But unfortunately that's not the easiest thing to do (to please everyone).
McSlaine wrote:
no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)
I am not sure what you mean, the maps are still there and the combat area is the same. To be honest I did not know that the spawns would also be different, I learnt it the other day on Operation Roadrage and Kubra Dam myself (I thought that the only difference is less flags).
We had a poll recently and the maps that we are hosting are not unpopular or boring in the slightest; if anything we have removed the ones that did not work (but this also meant that other maps that "kinda" worked got removed too, now it's not the time to have them; we need to be patient and we will see them again eventually! It's like a cycle, basically).
Well, as always I end up writing too much, but that's what the Forum is about, right? You come here because you have time to read. On Discord instead the interaction is much faster, and easier. Let us know what your ideal Vehicle Rotation is like, and we'll tell you how many players are needed to make it work like you want it to be.
Regards, Staff Officer S_h_a_r_k_93
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09.03.2020, 13:58  |
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A good rotation would be going from jets, bombers and heli to no air.
Going from few armour to lots of armour to only 1 tank per side.
Basicly all maps can be fun if the players are there, i have had tremendous fun on Songhua defending the base on the hill against choppers, but with too few players the map is totaly pants.
Most of my favorite maps are not on the list.
Blue Pearl
Clean Sweep, Smoke Screen, Great Wall, Highway Tampa, Midnight Sun, Taraba Quarry
Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation, Taraba Quarry being a horseshoe shape is good even with only 2 players.
Shark wrote:
I am not sure what you mean, the maps are still there and the combat area is the same.
Midnight Sun, like Road Rage has A10's, on that map at 32 there would also only be 1 per side instead of 2 (if it was in the rotation).
Daquing Oilfields, Clean Sweep, Taraba Quarry are all like Kubra Dam with 1 bomber and 1 fighter per side, at 32 they would also have no more Bombers (if they were in the rotation).
Which is a shame when it should happen that the only 4 people on the server all like to fly.
(Had some great times on oman when that happens, mostly with Snake)
Shark wrote:
we have removed the ones that did not work
How can you tell if 1 map in a rotation of maps "works" or not.
People come and go for lots of reasons.
Mine is only one humble opinion, but for me the original Bf2 maps like Dalian are "nice" but most are not as interesting as the ones in the Armoured Fury and Euro Force Boosters.
McSlaine.
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10.03.2020, 20:55 |
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I sign 100% what McSlaine writes
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10.03.2020, 22:20  |
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McSlaine wrote:
Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation. Taraba Quarry being a horseshoe shape is good even with only 2 players.
As I said we never ran Great Wall on Vehicles before, not that I remember, but we always have time to try.
I do remember Op. Smoke Screen being hosted and doing good I think; whereas Taraba Quarry I enjoyed it a lot for the tanks but I don't remember good things about it (very big 64 map when there's only 2 people  ).
Op. Clean Sweep also does not work very well with low player numbers because it is a very big one (like FuShe Pass which also has multiple height levels and this doesn't help it at all: it's a complex map, only for real men). So, you see what the problem is, we need harcore players on the Vehicle Rotation for those maps to work!
McSlaine wrote:
Shark wrote: we have removed the ones that did not workHow can you tell if 1 map in a rotation of maps "works" or not. People come and go for lots of reasons.
Our administrators know which maps are server-killers and which aren't. We have voted on the maps in the past full rotation (of 17 maps or so) and we also determined which were the server-killers and removed them.
I remember that FuShe Pass was one of these unfortunately (and it's one of my favorites, go figure xD).
McSlaine wrote:
A good rotation would be going from jets, bombers and heli to no air. Going from few armor to lots of armor to only 1 per side.
Then submit a test rotation that fits this schema (or even two alternate rotations, which can be interchanged every two weeks and retains the same impression as the other one). You can pick all maps, be creative.
Staff Officer S_h_a_r_k_93
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11.03.2020, 16:28  |
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If there are planes/choppers, then let's have them all. Reducing maps with 1 fighter and 1 bomber to 32 doesn't reduce the length of the map (ok, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers. I think reducing maps like Zatar to 32 would also remove 1 fighter: they should stay 64.
Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.
Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone fighting in the middle.
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