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Forum >> Servers >> BF2 #4 - Vehicle Rotation » Discuss the map rotation here!
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[LS] Rangers
10.03.2019, 19:07 

Netherlands Rico946 also said 1 hour 45 on Discord smile


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Administrator
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[LS] Rangers
10.03.2019, 20:17 

Oh, hello 5tarLine! You are not dead after all, thank you for letting us know.

Ok so far, these are the votes:
- Italy S_h_a_r_k_93 - 2 hours,
- 5tarLine - 1 hour 45 minutes,
- Netherlands Rico946 - 1 hour 45 minutes,
- Silvestri - 1 hour 30 minutes,
- Germany SW03_Carbon - 1 hour 30 minutes.

I was hoping to see votes casted by more LS Members - like Germany Dillmann - and Forum regulars like McSlaine perhaps. https://i.imgur.com/li8jmLw.png

Is it too much to ask for feedback for a server that you play on? https://i.imgur.com/Yh6PESO.png
Please let us know, Staff Officer Italy S_h_a_r_k_93 


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Senior Aircraftman
31 Posts
Enlisted On: 07.12.2018

[LS] Rangers
11.03.2019, 17:55 

I'll throw in a vote for 1 hour 45 minutes as well.


Administrator
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Enlisted On: 31.01.2016

[LS] Rangers
17.04.2019, 23:28 

105 minutes (1 hour 45 minutes) is the winner chicken dinner!

Staff Officer Italy S_h_a_r_k_93 


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Corporal
233 Posts
Enlisted On: 17.05.2017


20.04.2019, 19:06  Homepage

On a good day there are only 2 or 3 players per side, for this amount of players Songhua is waaaay too big, you can't find the enemy let alone fight.

Is it possible to put a 16 map in between the 64's ?

If not i vote to delete Songhua from the rotation.


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Leading Aircraftman
3 Posts
Enlisted On: 07.10.2017


09.05.2019, 15:00 

Please remove Sharqi Peninsula from map rotation, it gets boring after you cap one of the flags and everyone just moves on foot and feels like strike at karkand with less commander spam and decent amount of nades


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[LS] Rangers
09.05.2019, 18:08 

I kinda agree, Sharqi Peninsula is not really a "vehicles experience" after all.
I am afraid when we played it yesterday it was boring at some point, because the round tends *not* to end!

The only way to finish the round is for MEC to outcap USMC, which is unlikely if MEC is weak / outnumbered. Furthermore, vehicle gameplay is somewhat limited, half of the times you are either killing infantry, or being infantry and having to worry about other soldiers while being killed by (air) vehicles ... and the cars are rollin' around very slow due to the hill terrain.

Anybody else who wants to submit feedback on Sharqi Peninsula (or any other map of Vehicles Rotation) is welcome to post it in this thread! https://i.imgur.com/zODPGxl.png

Thank you very much,
Staff Officer Italy S_h_a_r_k_93 


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Administrator
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[LS] Rangers
31.05.2019, 20:37 

Today we played a full Strike at Karkand round and it sure as hell felt long for being 1 hour 45 minutes. smile

I'll re-iterate on Sharqi Peninsula too, it seems as if people are unwilling to log in and post their 2 cents in here: anybody else who wants to submit feedback on Sharqi Peninsula (or any other map of Vehicles Rotation) is welcome to post it in this thread.

McSlaine wrote:

Is it possible to put a 16 map in between the 64's?

Yes it is very much possible. We could try to lower it down to the 32 players version.

https://vignette.wikia.nocookie.net/battlefield/images/0/0e/Maps_10_2.jpg

Let me know,
Staff Officer Italy S_h_a_r_k_93 


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Senior Aircraftman
31 Posts
Enlisted On: 07.12.2018

[LS] Rangers
01.06.2019, 16:36 

I liked the Tank Battle we had yesterday, especially the lack of air vehicles (even though I only was able to play on Karkand). Although I do enjoy playing with air vehicles, it is nice to have a break from constant TV missiles out of nowhere up your rear grille Laugh

I agreed that the 105 min (1hr 45min) time seemed a bit long on Karkand. If the server was full it would be ok, but with less than 8 or 10 people on each team it did seem to take a while.


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[LS] Rangers
01.06.2019, 21:18 

PlayerAlpha wrote:

I agreed that the 105 min (1hr 45min) time seemed a bit long on Karkand. If the server was full it would be ok, but with less than 8 or 10 people on each team it did seem to take a while.
Yeah, perhaps it has to do about player numbers too, but 1 hour 45 minutes is still 1 hour 45 minutes. https://i.imgur.com/ulupruA.png

We don't get to see 30 people like for tonight's Tank Battle Event either, and part of the votes that came in are from people that I haven't seen on the vehicles rotation server in a while. smile For the numbers we get, 1 hour and half may actually be the sweet spot in my opinion. (yes I realize I originally voted for 120 minutes but I play on the server, I get the feeling ... it's too long, I've changed my mind now).

1 hour and half is still plenty of time. Today for the Tank Battle Event I actually set round time to 60 minutes, and you know what happened? All of the 5 matches ended in 30 minutes, because we were a lot and so we caused a ticket-bleed in every match, basically (perhaps there was some unbalance at first). But so, if there are a lot of people, the round is going to actually be shorter anyways!! So we need to think about protecting the times when player counts are low, when there will hardly be any Ticket bleed.

If the round lasts too long people will be unwilling to stay because they already got burnt out by round 1. https://i.imgur.com/0J4r5X4.png (too long, too few people. They leave, server dies on map change). There's also different maps, that people may not like. What about leaving the 60 minute mark like in Special Forces? It's an honest time, where you have plenty of time to play the objective, enjoy your kills and scores.

Man, I mean: we have 17 maps in the rotation now! How is it possible to play them if the match almost lasts 2 hours. XD (16 if we remove Sharqi ... perhaps a certain somebody who played there with me could show up here and finally say the word https://i.imgur.com/PRnm7qv.png).

Thanks for the feedback, PlayerAlpha!!
Regards, Staff Officer Italy S_h_a_r_k_93 


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