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317 Posts |
Enlisted On: 17.05.2017 |
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12.03.2020, 14:03  |
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My thinking was, usually there are only 2,4,6 players on a server, (although i have noticed an increase in the amount of players recently) if there are going to be jets, then all 4 of them, that's why all flying maps are 64, if only ground fighting then keep everyone together and not give them a chance to sneak off and do their own shit.
Mainly there are two sorts of players: - How do i avoid getting killed and take the flags,
- Fuck the flags, i wanna kill someone.
I thought keeping everyone in a smaller area it would be a better game with fewer players, when a flag goes down the other team can get there quick, thus avoiding the circle jerk version of the game which happens often. Having more than the usual few on a 16 server would also be a nice change, two teams face to face with no going round the outside. Stand and fight.
32 versions of some other ground maps to change it up a bit (you could add Harvest to this list, but i thought the flags were too far apart and gameplay would be better at 16):
- Blue Pearl - to lose the spawn point on the other side of the water but keep the rest,
- Great Wall - the furthest of the two spawn points down the hill are too far away (probably both of them, now that i think about it, this map is probably the best suited to be a 16),
- Karkand - Keep the island but make it easier to defend,
- FuShe and Mashtuur are not on my list, i would make them 16 too,
- If you think there will be enough players then make all the 16's 32 players.
It's really a shame that the server can't react to the number of players and change the map size accordingly, yet we can put people on the moon ................
Two, eight map rotations ? I can't see the point. With all maps in the rotation I stand a chance of playing my favorite map(s) today and not next week, what would be the gain in only having half the maps in the rotation?
Everyone has their own favorites, what would make me leave Oman and go to the Rotation server would be seeing that Zatar, Taraba, Road Rage etc is running, if it's Dalian I'll stay where i am.
McSlaine
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Administrator |
4423 Posts |
Enlisted On: 31.01.2016 |
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12.03.2020, 10:16  |
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McSlaine wrote:
A 16 map with more players would not be too small, it would be more fun!
I'm sorry mate, this might not be 100% the case. We had Operation Road Rage 16 for the first 2 weeks, it was funny the first times I guess but you can tell it's much smaller than the full map and you can feel it, so you start to miss the 64 version. I am not sure if the smaller sizes would work, in a full rotation with only 16 size I mean.
I have edited your post on the previous page but I will copy the table here, so we have a better understanding of your proposal. Don't you think the map rotation is a bit too long? (although Officers and Gold donators can set the next map). I was hoping to see two different 8-maps rotations that we can alternate in the same month.
I don't think I have ever played Great Wall 32 with vehicles, since 2016, ahah. Op. Clean Sweep 64 is too big man ... in 32 there is aircraft limitation? Size seems better in 32 even for many players (many players I mean 20+). Op. Harvest 16 really? Again the 32 seems to be the better choice, why go with 16 which is smol and probably no aircraft? Ah ... for no aircraft? But it takes half of the fun: littlebirds, hallo? Anybody home??
Road to Jalalabad 16 same story, why is it funnier than the 32 size that we are experiencing? (good size, 2 tanks per side, intense battles; in 16 size what happens? 1 tank?  ). I mean Strike at Karkand makes sense 32 for you instead, but not Road to Jalalabad? And Taraba Quarry 16 looks good instead. I don't know, you don't explain your rotation so I don't understand why you ordered the maps like this, and why you chose those sizes.
Yesterday it looked funny, the Server works if you get enough people in it: facebook.com. Let me know, I like where the discussion is going I hope I am not annoying you. TL;DR Your rotation looks good, I would only increase Jala to 32 but I was thinking about a shorter rotation that can be alternated (thank Sirius)
Staff Officer S_h_a_r_k_93
EDIT: bonus question, where are Mashtuur City amd FuShee Pass? Bonus link -> previous full rotation.
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All my contacts, social media and more! shark.lost-soldiers.org
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Corporal |
317 Posts |
Enlisted On: 17.05.2017 |
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12.03.2020, 01:47  |
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A 16 map with more players would not be too small, it would be more fun!
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4423 Posts |
Enlisted On: 31.01.2016 |
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12.03.2020, 01:07  |
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McSlaine wrote:
Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.
Well I wouldn't swap size so drastically: they become much smaller in 16 size don't they? So I am not sure if it fits with vehicles. So you're saying that alternating between 64 and 32 instead would not be a good idea?
Basically 2 weeks for full warfare and 2 weeks for more ground support?  Anyways what I mean was to pick up an idea I learnt recently, and that is to create 2 different rotations that follow the same pattern (eg. air - ground - air - ground, or like you say jets - heli - tank - jets - heli - tank or whatever your idea is; I am not sure how to distribute maps based on air forces and ground forces at the same time), and we alternate them every 2 weeks.
McSlaine wrote:
Reducing the maps with 1 fighter and 1 bomber to 32 does not reduce the length of the map (okay, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers, i think reducing maps like Zatar to 32 would also remove 1 fighter. They should stay at 64.
I tried to start a /32 rotation because we don't have many players yet so I thought that he /32 variant would be easier to master; and in a way there are some players who benefit from these limitation, whilst retaining the same playable area on the map: it helps when there are less players, this can't be denied.
McSlaine wrote:
Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone in middle.
Okay but we just said that 32 size does not decrease the boundaries of the map, whereas 16 size becomes too small when more players join the server; since this can't be changed on the fly we need a rotation that works for a medium sized server (in terms of players).
Okay so that's your rotation proposal? 16 maps? I'll have to take a closer look.
Thank you for taking your time to do this, this is exactly what we need from the Community.
Staff Officer S_h_a_r_k_93
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Corporal |
317 Posts |
Enlisted On: 17.05.2017 |
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11.03.2020, 16:28  |
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If there are planes/choppers, then let's have them all. Reducing maps with 1 fighter and 1 bomber to 32 doesn't reduce the length of the map (ok, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers. I think reducing maps like Zatar to 32 would also remove 1 fighter: they should stay 64.
Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.
Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone fighting in the middle.
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4423 Posts |
Enlisted On: 31.01.2016 |
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10.03.2020, 22:20  |
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McSlaine wrote:
Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation. Taraba Quarry being a horseshoe shape is good even with only 2 players.
As I said we never ran Great Wall on Vehicles before, not that I remember, but we always have time to try.
I do remember Op. Smoke Screen being hosted and doing good I think; whereas Taraba Quarry I enjoyed it a lot for the tanks but I don't remember good things about it (very big 64 map when there's only 2 people  ).
Op. Clean Sweep also does not work very well with low player numbers because it is a very big one (like FuShe Pass which also has multiple height levels and this doesn't help it at all: it's a complex map, only for real men). So, you see what the problem is, we need harcore players on the Vehicle Rotation for those maps to work!
McSlaine wrote:
Shark wrote: we have removed the ones that did not workHow can you tell if 1 map in a rotation of maps "works" or not. People come and go for lots of reasons.
Our administrators know which maps are server-killers and which aren't. We have voted on the maps in the past full rotation (of 17 maps or so) and we also determined which were the server-killers and removed them.
I remember that FuShe Pass was one of these unfortunately (and it's one of my favorites, go figure xD).
McSlaine wrote:
A good rotation would be going from jets, bombers and heli to no air. Going from few armor to lots of armor to only 1 per side.
Then submit a test rotation that fits this schema (or even two alternate rotations, which can be interchanged every two weeks and retains the same impression as the other one). You can pick all maps, be creative.
Staff Officer S_h_a_r_k_93
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Moderator
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179 Posts |
Enlisted On: 13.11.2018 |
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10.03.2020, 20:55 |
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I sign 100% what McSlaine writes
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Corporal |
317 Posts |
Enlisted On: 17.05.2017 |
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09.03.2020, 13:58  |
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A good rotation would be going from jets, bombers and heli to no air.
Going from few armour to lots of armour to only 1 tank per side.
Basicly all maps can be fun if the players are there, i have had tremendous fun on Songhua defending the base on the hill against choppers, but with too few players the map is totaly pants.
Most of my favorite maps are not on the list.
Blue Pearl
Clean Sweep, Smoke Screen, Great Wall, Highway Tampa, Midnight Sun, Taraba Quarry
Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation, Taraba Quarry being a horseshoe shape is good even with only 2 players.
Shark wrote:
I am not sure what you mean, the maps are still there and the combat area is the same.
Midnight Sun, like Road Rage has A10's, on that map at 32 there would also only be 1 per side instead of 2 (if it was in the rotation).
Daquing Oilfields, Clean Sweep, Taraba Quarry are all like Kubra Dam with 1 bomber and 1 fighter per side, at 32 they would also have no more Bombers (if they were in the rotation).
Which is a shame when it should happen that the only 4 people on the server all like to fly.
(Had some great times on oman when that happens, mostly with Snake)
Shark wrote:
we have removed the ones that did not work
How can you tell if 1 map in a rotation of maps "works" or not.
People come and go for lots of reasons.
Mine is only one humble opinion, but for me the original Bf2 maps like Dalian are "nice" but most are not as interesting as the ones in the Armoured Fury and Euro Force Boosters.
McSlaine.
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08.03.2020, 23:17  |
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Hey McSlaine, we are still going to modify the Vehicle Rotation server, we're trying out new things! The server was good before, in terms of maps? It sure was! Do you think I don't miss Taraba Quarry or FuShe Pass? Or Zatar Wetlands? The problem was that those maps were too big, and that we ran too many in the rotation, for too long time per match.
So over the past months we have addressed these problems: we've nerfed the match time, we've removed/resized maps in the rotation, we've done a bunch of stuff. Now we switched the server to Dragon Valley for a while and it worked great, so we replaced Infantry Rotation with Dragon Valley, and re-instanted Vehicle Rotation. But this was an oportunity to try new things. Tonight many players joined it, seemed to go great.
It's like Special Forces mate! We started in December 2018 with the idea, and the server did not have all maps or players. We've build our player base slowly and added maps as we went on; and look at us now, we have a full rotation and we play it every once in a while (it's gotten less active in the past months, I must say, but if the night is good we can still have a lot of fun on it and the maps are 64 size).
Your input is appreciated but we must try new things every now and then. You don't like it? Then we are here to listen to your sincere feelings and suggestions about our servers. If all the regulars came in here to discuss it, then it would be a really good place to start building something that works for everybody. But unfortunately that's not the easiest thing to do (to please everyone).
McSlaine wrote:
no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)
I am not sure what you mean, the maps are still there and the combat area is the same. To be honest I did not know that the spawns would also be different, I learnt it the other day on Operation Roadrage and Kubra Dam myself (I thought that the only difference is less flags).
We had a poll recently and the maps that we are hosting are not unpopular or boring in the slightest; if anything we have removed the ones that did not work (but this also meant that other maps that "kinda" worked got removed too, now it's not the time to have them; we need to be patient and we will see them again eventually! It's like a cycle, basically).
Well, as always I end up writing too much, but that's what the Forum is about, right? You come here because you have time to read. On Discord instead the interaction is much faster, and easier. Let us know what your ideal Vehicle Rotation is like, and we'll tell you how many players are needed to make it work like you want it to be.
Regards, Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Corporal |
317 Posts |
Enlisted On: 17.05.2017 |
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08.03.2020, 22:15  |
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i play mostly on Oman and vehicle rotation.
I DONT like what you have done to the place.
Map rotation has been whittled down to the most boring maps.
no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)
it was good before, now you fucked it up.
WHY DO PEOPLE WHO DON'T PLAY ON THE SERVER GET TO FUCK IT UP ?
WHY ASK FOR IDEAS IF YOU ARE GOING TO DO WHAT YOU WANT ANYWAY ?
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