Claymores are a part of the fight: true, they are. We don't limit their numbers, we are just limiting where you can place them. Why do we do that? Well, do you consider a claymore planted on the flag's pole
as part of the fight? Are you skilled because you put a mine in a spot where the player must stand, in order to cap the flag? Or do you consider it a free-kill, that is simply annoying? We tend to agree on the latter; you can still use your claymores - as much as they keep byeing annoying by nature - on other strategic points of the map ... including paths to the flags.
What do you mean by "strange" limitation of baserape? Ours is not a no-rules server, as you have noticed; and baserape is never funny ... in the thread where I quoted you from you state that baserape is the result of one team being weaker than the other ... and I would guess that it is a correct statement! But so, do you find it commendable to then bring the stronger team inside the weaker's one main base, and starting to baserape / spawn rape the shit out of them? That's a great way to kill the server for sure: 1) you end up forcing them to disconnect, 2) nobody from the stronger team will willingly switch to the weaker one because of baserape (DUH!), 3) the stronger team will likely disconnect too because there are no weaklings to rape anymore, 4) server is completely dead.
We don't want that, we want both teams to have a great time, weak or not; therefore baserape is not allowed. If you force the enemy team to the main base and they can't get out, switch teams and try to help them. In my opinion it is not fun anymore, if the teams are unbalanced. You capped all the flags? You have a strong team? Fair enough, now switch and start over; try to cap everything back! Fight back the strong team! Carry your team! I find it funny, because I am a strong player. If the strong players perform team-stacking and they stick to the stronger team well GG for them then, it's very easy to capitalize on newbies and weaklings, good job.
If you want real war, go enlist in the Army or play a simulation game. This is not Arma or Project Reality, nor a "mediaval tournament" ... this is Battlefield. Also, for your information ... in the maps where the main base is uncappable ... if the team stop spawning the round doesn't end until time runds out or the tickets finish bleeding. Then you say it is also discriminatory. How is it "discriminatory" if we are usually either blocking baserape for both teams, or for the team that starts handicapped?
3. Spec Ops
The point of the Special Operations squads is to be stealthly and deadly at the same time, not to engage in guerrilla warfare. Being caught while attempting to sabotage the enemy's assets equals to a mission failure for a Special Operations soldier. Therefore, you cannot go in the enemy's main base gun-blazing, Rambo style, and destroy the assets ... that is baserape. If you want to sabotage the enemy's assets or vehicles you should be stealthly and you shall not get caught; hence why Spec Ops cannot kill anybody, not even in self defence. The game is to reach the asset(s) without getting caught; that's the fun of it, that's the skill of it ("[who] be willing to commit suicide without even being able to defend themselves"
~ a skilled player would).
This behaviour is scripted, it doesn't need an admin to be online. You can only enter in the main enemy bases as Spec Ops, otherwise AutoAdmin will trigger some messages to get out of the main base. If you kill somebody, it will count as a baserape (which is monitored by the AutoAdmin as well). Perhaps if you would actually spend some time on our servers first, before writing this nonsense about honest players and casual administratorship, you'd know better.
"Obviously this is just my point of view and in any case a general speech of what I saw in my years of playing BF in all the servers."
Exactly that! Play on our servers first instead of writing general assumptions that don't belong to this Community.
Staff Officer S_h_a_r_k_93