forumhead
Forum >> Servers >> BF2 #3 - Special Forces » SUBMIT FEEDBACK: Special Forces Server
Sort:      «  ... 15 16 17 18 19 20 21 22  » printview
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


15.07.2017, 15:00 

let me know if there are episodes where '4' should have been better

yesterday night, devils perch.
imagine 1 (more) player using commander and teams not fighting flag by flag, thats what usually happens.


you use bf2cc, right? wich version?
i did some research and the only thing about bf2 idlemaps i found was some site thats only accessible through webarchives to me.
Link
Feature Requests - Auto-Admin Features -
When the server is idle for a set time (time to set by server admin) switch to the map flagged "idle-map"

guess it didnt get implemented!?
soo...Fuggetaboutit?
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


14.07.2017, 23:57 

idlemap
yes you are right and no im not sure about it. i know that settings from bf42 and thought i have seen it on bf2 servers.
now it works like you are saying, with idlemap the server would change to that map. start mapcycle again, with unpopular maps at the end.
i would be suprised if that setting is gone but then again its bf2...


"set the number required to start game to 1"
yes you are right again. but the 1 player could take flags, spawn vehicles. keeps him occupied and on the server.
its just another setting/idea

unlocks
roger

"Minimum Players for Voting"
4 or even 2 would be better. 2 would help with commanders and mutiny..
to many damn commanders when there are only handull of players....
t-gamer has commanders disabled if playernumber is below 20 or something tongue

ty
Administrator
5351 Posts
Enlisted On: 31.01.2016

[LS] Rangers
14.07.2017, 20:54  Homepage

"idlemap: map #1 in mapcycle, quasi. the server idles on that map until players join and start the game, if server goes empty it switches back to that map." ~ Are you sure about that? o.O On my book if the server goes empty, it will finish the current map (because the round has started so it will eventually time out) and then idle on the next map in the rotation, waiting for 2 or more players to join. I could be wrong though, as this is just a theory I haven't tested myself.

"set the number required to start game to 1"
I don't think this will be necessary. Will it help if a server gets stuck? The first player will have to idle anyways because there are no opponents; the timer will go on and eventually the map might change ... but what if it's a good map and it then changes to a worse map?

"make all unlock weapons available to low-ranks"
I have to think about this ... I want to discuss this with @everyone. It is true that we are not Ranked any longer so part of what you say is correct; but I don't know if I am comfortable to push this setting to the Special Forces server only.

"Minimum Players for Voting" works with 4 players now, thx.
Then I will push it to 6, my original intention. I put it to 4 to make it more obvious if the change was working or not; let me know if there are episodes where '4' should have been better.

I invite the other SF Forum users to join this thread to discuss; especially on the map rotation.
Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Thanks
1
Given By: dsghsdf
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


14.07.2017, 15:36 

You Cannot Edit This Post - 1 Hour Time Limit Exceeded


"Minimum Players for Voting" works with 4 players now, thx.
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


14.07.2017, 13:36 

Minimum Players for Voting

that should be the setting. vote for mutiny, mapvote, kickvote. thanks i will test it.

idlemap: map #1 in mapcycle, quasi. the server idles on that map until players join and start the game, if server goes empty it switches back to that map.
i dont want to eliminate/take out maps, all are good for some fun, but some attract more players then others.
sf servers often get stuck empty on unpopular map in the evening and players have to continue on them later/the next day, if there is no serverrestart.
three popular sf servers were stuck on devils perch 3 days ago f.e. today just one, not yours.

mapcycle now

- Devils Perch - killer
- Ghost Town - poular
- Iron Gator - popular (or not, noobs get confused inside carrier an raped by heli outside)
- Leviathan - killer
- Mass Destruction - medium
- Night Flight - medium
- Surge - medium (big map, problem for the "too much walking"-guys..)
- Warlord - popular


my mapcycle example

Warlord - pop
Ghost Town - pop
Night Flight - med
Iron Gator - pop
Mass Destruction - med
Devils Perch - kill
Surge - med
Leviathan - kill

it depends at what times the maps get played too.
usually its every map once per evening/night, sometimes few more maps.

other ideas to get/keep players on your server;
set the number required to start game to 1 and make all unlock weapons available to low-ranks.
those were requirments for ranking, right? well... you know..
maybe some care less about points if they have all unlocks and keep playing on server with rules and admins.


I understood your statements

thank you amused
Administrator
5351 Posts
Enlisted On: 31.01.2016

[LS] Rangers
13.07.2017, 20:42  Homepage

dsghsdf wrote:

and/or could you set the playernumber required to start a mapvote to 2? now its 8 or 10.

No, I am afraid that it's hard-coded in the server binary files;
we can't change that logic unless we dig into the binary code I guess.

EDIT: Actually there's a setting called "Minimum Players for Voting" and it's currently set to 12, but I don't know if it's for kicks or map votings, or both. I have lowered it to 4, let me know if you notice any changes please!!! (on BF2CC it says minimum number of votes for a poll to be successful ).

Please explain what a "idlemap" is; I understood your statements but I did not quite understand what an idlemap is. I mean, it looks like you want to eliminate idlemaps from the rotation! (so that the Server wouldn't be killed).

@everyone please discuss what dsghsdf said and let me know your thoughts! Instead of creating a map rotation from zero - which is harder - let's try to work our way from the one we have now ... make small adjustments here and there, test them ... babysteps.

- Devils Perch
- Ghost Town
- Iron Gator
- Leviathan
- Mass Destruction
- Night Flight
- Surge
- Warlord

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Thanks
1
Given By: StarLine
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


12.07.2017, 15:55 

hi guys,
could somebody set an idlemap? i think it would be easier to get players with more popular maps like ghosttown or warlord as starter.
maybe setup a mapcycle like this

Warlord - gets the easteuros on the server(timezone), no helis
Ghost Town - small map, all types of vehicles, can be played inf only too, popular
Night Flight - inf/light vehicle night map
Iron Gator - fight inside carrier
Mass Destruction
Devils Perch
Surge
Leviathan

the other maps are good too, people join them but they can be serverkillers too.
MD has no mainbase and if RU gets 2 hinds then its mostly just massacre for rebels, spawnrape at last flag.
DP and Levi can be serverkiller and lots of empty servers get stuck on them.
Surge is good map imo, all vehicles, maybe helps to keep server going between DP and Levi.

maybe test for some days, make some changes like switch GT-WL, Surge - MD, NF - IG, DP - Levi and see what happens.
or run GT, WL and ... a 2nd time after DP.

and/or could you set the playernumber required to start a mapvote to 2? now its 8 or 10.
with lower setting people could switch from serverkiller, just a handfull of players on Levi is no fun and they cant change map now, so they all leave.
3 empty servers are stuck on Devils Perch right now and the only way to change map is to idle and wait for 2 or more players to take all flags
:-/

thank you

Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


13.06.2017, 21:23 

ok, thanks shark and mitch.
the "glitch" is kind of borderline since its still possible to kill him.
but rounds are over quick and boring if mecs do it.
and i dont know if the squadbug will fix itself, i assumed it needs a restart.
i never hosted a bf2 server and we had no squads in bf42 tongue
Administrator
5351 Posts
Enlisted On: 31.01.2016

[LS] Rangers
13.06.2017, 21:01  Homepage

No dsghsdf, as you have reported it here in more detail, capping flags through the helicopter is still considered a glitch; and we usually ban them if they ignore our warnings and keep glitching exploiting the glitch. Other admins may ban a glitcher on sight.

Regarding the other nuisances, well, that's BF2 for you! amused Those are bugs within the game, if they're still present I will try to reboot the Server. Let me know, and thank you for your inputs so far.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Thanks
1
Given By: dsghsdf
Junior Technician
157 Posts
Enlisted On: 11.11.2016


13.06.2017, 19:38 

dsghsdf wrote:

is it allowed to take flags with heli through the deck on iron gator?


In my personal opinion I would assume that would be abusing some for of in-game glitch to gain an unfair advantage. However, as I have not played too much of Special Forces I believe that other users would have something more to add to this than myself. However, I believe that the Senior LS Admins may have something important to say about this.

Thanks,
Mitch

https://i.imgur.com/LpMLjH4.png
Thanks
1
Given By: dsghsdf
Sort:      «  ... 15 16 17 18 19 20 21 22  » printview

To Start Or To Reply To A Topic You Must Be Enlisted And Logged In!
Enlist Now
Login
Page Generated In 0.096158 Seconds

      Valid CSS!     Valid XHTML 1.0 Transitional
mo08 mo10 mo12 mo14 mo16 mo18 mo20 mo22 mo24 mo26 up up2