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Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


12.08.2017, 01:33 

hurray for our friendly neighbourhood shark.
come join us next time, collect your free kills smiling
Thanks
1
Given By: S_h_a_r_k_93
Sergeant
454 Posts
Enlisted On: 15.03.2017


11.08.2017, 21:45 

Everything works again. Thank you
Administrator
5387 Posts
Enlisted On: 31.01.2016

[LS] Rangers
11.08.2017, 20:45  Homepage

dsghsdf wrote:

autoadmin seems to be off now

It was, thank you. I have also edited the violations according to your screenshot.
Now commanders cannot fight with anything; they can only do their duties.

So this should alleviate just a little bit the situations when only one of the two teams
has a fighting commander that knows what to do and takes part into the fight as well.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Thanks
2
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


11.08.2017, 19:17 

autoadmin seems to be off now
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


31.07.2017, 19:45 

that's up to the players

true, but we know how things are. i think they need a bit "help".
your rules say
>> No Fighting Commanders - Commanders May Defend But Must Do Their Job
they are not just defending, they are attacking and taking flags.

and if you look here
http://i64.tinypic.com/28iak4x.jpg
thread
https://www.lost-soldi...0&type=ASC&page=1

he gets warning for killing with inf weapons.

settings have changed. :/


disable commander under a certain threshold of players

please
Administrator
5387 Posts
Enlisted On: 31.01.2016

[LS] Rangers
31.07.2017, 18:18  Homepage

Well that's a bit of an overkill for commanders I guess. :'D Maybe armor, ok, but if we are going to prevent them to kill from jeep and weapons too I'd rather disable commander under a certain threshold of players.

Regarding team stacking and attempted baseraping, the former is within the players to change I assume, whilst the latter should be dealt by adminmap (nonetheless again the players should behave fairly and not baserape, this for uncaps though. For the "last flag spawnkilling" I think that's up to the players as well unhappy).

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


30.07.2017, 21:41 

could you check the soldier, jeep, armor box under "forbid commander to kill with", please.
always some cnut using it with just a handfull of players, boring gameplay.
same people stack teams, spawnkill at last flag or try to baserape.

ty
Administrator
2085 Posts
Enlisted On: 30.01.2016

[LS] Rangers
24.07.2017, 07:26 

S_h_a_r_k_93 wrote:

Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.

Well, it's definitely not the 'stock, default release' because as you'll see on Servers like Super@ and anyone else running it, that version doesn't work at all anymore Laugh. Our AutoAdmin has been developed a lot more since that version but as the SF Server was never originally planned and we haven't had it online for that long really the AutoAdmin has not been empirically tested at all for SF by us and has had no special attention / fine-tuning yet.

dsghsdf wrote:

ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.


Some features of Auto-Admin will never be 100% perfect all of the time. Partly because BF2's Codebase is far from perfect and partly because it's nearly impossible to code for every possible occurrence / eventuality that can occur in-game, you can just try to cover most of them / the main ones.

For the record, if you are wondering why AutoAdmin didn't pick something up you expected it to regarding Commander's here are the current settings in place for the SF Server:

https://s11.postimg.cc/nnudh3fwj/image.png
(Auto resize: 800x826px, png)


At the moment further development of AutoAdmin is on hold because as I'm sure you can imagine - there are bigger priorities currently.

https://www.lost-soldiers.org/images/lsts.gif
Thanks
2
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


19.07.2017, 17:46 

ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.
Administrator
5387 Posts
Enlisted On: 31.01.2016

[LS] Rangers
19.07.2017, 13:26  Homepage

Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
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