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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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12.08.2017, 01:33 |
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hurray for our friendly neighbourhood shark.
come join us next time, collect your free kills
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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11.08.2017, 21:45 |
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Everything works again. Thank you
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Administrator |
5387 Posts |
Enlisted On: 31.01.2016 |
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11.08.2017, 20:45 |
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dsghsdf wrote:
autoadmin seems to be off now
It was, thank you. I have also edited the violations according to your screenshot.
Now commanders cannot fight with anything; they can only do their duties.
So this should alleviate just a little bit the situations when only one of the two teams
has a fighting commander that knows what to do and takes part into the fight as well.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Thanks 2 | |
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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11.08.2017, 19:17 |
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autoadmin seems to be off now
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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31.07.2017, 19:45 |
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that's up to the players
true, but we know how things are. i think they need a bit "help".
your rules say
>> No Fighting Commanders - Commanders May Defend But Must Do Their Job
they are not just defending, they are attacking and taking flags.
and if you look here
http://i64.tinypic.com/28iak4x.jpg
thread
https://www.lost-soldi...0&type=ASC&page=1
he gets warning for killing with inf weapons.
settings have changed. :/
disable commander under a certain threshold of players
please
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Administrator |
5387 Posts |
Enlisted On: 31.01.2016 |
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31.07.2017, 18:18 |
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Well that's a bit of an overkill for commanders I guess. :'D Maybe armor, ok, but if we are going to prevent them to kill from jeep and weapons too I'd rather disable commander under a certain threshold of players.
Regarding team stacking and attempted baseraping, the former is within the players to change I assume, whilst the latter should be dealt by adminmap (nonetheless again the players should behave fairly and not baserape, this for uncaps though. For the "last flag spawnkilling" I think that's up to the players as well ).
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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30.07.2017, 21:41 |
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could you check the soldier, jeep, armor box under "forbid commander to kill with", please.
always some cnut using it with just a handfull of players, boring gameplay.
same people stack teams, spawnkill at last flag or try to baserape.
ty
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Administrator |
2085 Posts |
Enlisted On: 30.01.2016 |
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24.07.2017, 07:26 |
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S_h_a_r_k_93 wrote:
Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.
Well, it's definitely not the 'stock, default release' because as you'll see on Servers like Super@ and anyone else running it, that version doesn't work at all anymore . Our AutoAdmin has been developed a lot more since that version but as the SF Server was never originally planned and we haven't had it online for that long really the AutoAdmin has not been empirically tested at all for SF by us and has had no special attention / fine-tuning yet.
dsghsdf wrote:
ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.
Some features of Auto-Admin will never be 100% perfect all of the time. Partly because BF2's Codebase is far from perfect and partly because it's nearly impossible to code for every possible occurrence / eventuality that can occur in-game, you can just try to cover most of them / the main ones.
For the record, if you are wondering why AutoAdmin didn't pick something up you expected it to regarding Commander's here are the current settings in place for the SF Server:
(Auto resize: 800x826px, png)
At the moment further development of AutoAdmin is on hold because as I'm sure you can imagine - there are bigger priorities currently.
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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19.07.2017, 17:46 |
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ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.
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Administrator |
5387 Posts |
Enlisted On: 31.01.2016 |
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19.07.2017, 13:26 |
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Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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