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Administrator |
2085 Posts |
Enlisted On: 30.01.2016 |
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11.09.2017, 15:41 |
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dsghsdf wrote:
the unlocks are great too, gj guys.
Have you tested with a brand new account with no Weapons unlocked and in that case can you confirm that all Weapons were unlocked/usable?
can i suggest to make the fighting commander kick last for the rest of the round?
most get kicked, rejoin and go fighting commander again. some get 2 or 3 kicks in one round.
makes autoadmin look useless.
Due to BF2CC being shit software and due to our Custom Automated Cross-Server Instant Ban Synchronisation System normal BF2 Temporary Bans which are processed through BF2CC are not possible as they damage the contents of the mm_bans.xml & banlist.con files. I have long-term plans to develop a new Temporary Ban System that will maintain the bans in a separate list within our AutoAdmin Software and simply keep kicking players who are temporarily banned when they re-connect to a Server until the time is up. I don't have time to start working on this right now and I'm not going to promise it will ever happen, we will see if it's actually worth doing this in the future when & if our Servers recover from being de-ranked when we finally leave Battlelog.
I think it "makes autoadmin look useless" is the wrong choice of words and a little harsh though considering virtually no one else has functioning AutoAdmin and being kicked from the game for breaking rules is not exactly 'useless'.
dsghsdf wrote:
or any news on the commander/playercount restriction?
As above, I'm not aware of any drag & drop script we could use for this. We would have to write it ourselves, it shouldn't be as difficult as the Temporary Bans but it's no 5 minute job and we have to balance the time it takes to code and test this with its worth. So no news I'm afraid.
dsghsdf wrote:
thanks for your server and your work.
Thanks for supporting / playing on our Servers and for your feedback.
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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11.09.2017, 14:54 |
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thanks shark, zones look good. less confusion on the server.
and the unlocks are great too, gj guys.
shark wrote:
the server looks like it's going well...average of 14 players more or less
and it mostly depends on wich server the first guys join, the rest follows.
ranked or not doesnt make a difference, yet.
can i suggest to make the fighting commander kick last for the rest of the round?
most get kicked, rejoin and go fighting commander again. some get 2 or 3 kicks in one round.
makes autoadmin look useless.
or any news on the commander/playercount restriction?
thanks for your server and your work.
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Administrator |
5351 Posts |
Enlisted On: 31.01.2016 |
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10.09.2017, 23:08 |
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Thanks to dsghsdf and Princess_Unicorn we have tested and edited the safe zones to tweak them further and make sure the players can travel through the flags without getting a warning. They will still be warned if their intention is to go into the safe zones marked in orange and red.
GHOST TOWN:
(Auto resize: 512x512px, png)
SURGE:
(Auto resize: 512x511px, png)
Unfortunately the change about the unlocks has not yet gone live because the server needs a reboot but today it was active for the whole afternoon and it is still going! =D As 5tarLine pointed out the unlocks were already discussed here: https://www.lost-soldi...forum_topic&topic=580.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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10.09.2017, 20:50 |
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Yeah, ran very well. up to 23 players today on SF
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Administrator |
5351 Posts |
Enlisted On: 31.01.2016 |
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10.09.2017, 20:04 |
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Sorry to hear that McSlaine, but from what I have gathered so far, for each person that likes Devils Perch there are at least other 4 that do not like it. :'D Personally there isn't any Special Forces map that I truly dislike, I didn't dislike Devils Perch either. Let's see how these changes impact the server.
Staff Officer S_h_a_r_k_93
EDIT: Correct me if I'm wrong but today the server looks like it's going well since 14 UTC non-stop, with an average of 14 players more or less!
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All my contacts, social media and more! shark.lost-soldiers.org
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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10.09.2017, 19:28 |
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lol the most people hate Devils Perch....you are the first men how like it
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Corporal |
326 Posts |
Enlisted On: 17.05.2017 |
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10.09.2017, 18:21 |
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I dont play much special forces but Devils Perch was my favorite map :-(
You have to fight head on and the noobs cant run round to the back of the map and take flags.
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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10.09.2017, 14:40 |
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Thanks S_h_a_r_k_93 for your work!
We will report if something does not work
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Administrator |
5351 Posts |
Enlisted On: 31.01.2016 |
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10.09.2017, 12:32 |
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Hello everyone,
thank you dsghsdf and Princess_Unicorn for letting me know. After the restore of our services I have re-read this thread and I have edited / corrected some settings. Here is a summary of what I have changed:
- map sizes: 32 -> 64 (don't know why it reverted to 32 :o ),
- minimum players for voting: 4 -> 3 (edited scrolling message too, @ 5tarLine ),
- map rotation: removed Devils Perch and Leviathan as requested by many,
OLD ROTATION: | CURRENT ROTATION: | | | • Devils Perch | • Warlord | | | • Ghost Town | • Ghost Town | | | • Iron Gator | • Night Flight | | | • Leviathan | • Iron Gator | | | • Mass Destruction | • Mass Destruction | | | • Night Flight | • Surge | | | • Surge | | | | • Warlord | | | |
- global unlocks: disabled (everyone can use all unlocks),
- safe zones: reduced Ghost Town north and south safe zones:
(Auto resize: 511x510px, png)
Most of these changes should go live right now; the unlocks will be available after the next server reboot (or at least I hope so, I hope I am doing it right because I didn't find how to unlock guns for all :o ).
Please let me know how the orange safe zone for Surge should be edited, because it's a little bit more tricky than Ghost Town: https://i.imgur.com/10Idsr2.png. I think that if we make it so that it is allowed to pass through the area in the top-left corner, then the safe zone will become too little.
In other words, if I can correctly see the road that you are saying people usually use, the problem is that said road is too close to the uncappable base area. Please let me know. I also would appreciate some feedback from our most hardcore LS Members that like Special Forces very much.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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09.09.2017, 15:40 |
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levi and perch are back in the rotation and maps are 32 size.
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