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Administrator |
5372 Posts |
Enlisted On: 31.01.2016 |
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16.07.2017, 21:38 |
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Rico946 wrote:
Lets Remove Devils Perch and Leviathan.
Alltogether? ahah I don't have any problem with them.
dsghsdf let me know; shall we try to remove them from the rotation?
Staff Officer S_h_a_r_k_93
EDIT: If we're going to eliminate them then I don't know if it's even worth altering the scrolling messages. :'D
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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17.07.2017, 00:39 |
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yea i tried to find another solution but maybe remove them, for now.
the nightmaps are sf special but there is still Night Flight..
thanks for 4player vote.
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Administrator |
5372 Posts |
Enlisted On: 31.01.2016 |
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17.07.2017, 20:59 |
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Map rotation edited as per Rico946 request.
I guess we will see how it goes; if there's demand for it we'll reintegrate them.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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18.07.2017, 15:26 |
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ok, thanks.
about the commander execution limitation.
i heard you have contact with t-gamers tema567?
and he could be willing to share the script.
could you ask him, i dont know him.
i think i also found a script that kicks commanders, i like it but probably a bit harsh
as you said, commander makes teams (more) uneven and imo its just lame to use it with just few players on rather small map.
i realize its part of bf2 and it can be fun and exciting to have 2 teams fighting with commanders but thats rare in sf, lack of players.
most of the times its just teamstacking and noob hunting/spawncamping or they (try) to ues it for themself only.
no commander boosts teamplay over time.
imo, it was one of the reasons why sf got only 30 players max in the beginning of BL.
lots of different people joined sf, full 64 server could have been possible but most didnt stay long because of teamstacking and getting camped by commander+friends in mainbase.
the playercount dropped, gameplay became "normal", new people joined and it startet again.
without commander,noobs have better chance to sneak past better players to get a flag, suprise attacks etc
the problem i see with no-commander is that if all flags are taken, the last guy alive could just hide forever, others cant find him, get bored, leave server.
no?
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Administrator |
5372 Posts |
Enlisted On: 31.01.2016 |
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18.07.2017, 20:11 |
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dsghsdf wrote:
Without commander,noobs have better chance to sneak past better players to get a flag, suprise attacks etc
the problem i see with no-commander is that if all flags are taken, the last guy alive could just hide forever, others cant find him, get bored, leave server.
Well yeah that is true; there are some pros and cons about making this decision.
I will discuss it internally. Are you aware of what is T-Gamer's player threshold for this no-commander setting?
Thanks, Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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19.07.2017, 12:09 |
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T-Gamer's settings
no i dont know but it should be easy to change settings.
I will discuss it internally
yes please and the unlocks for all, thank you.
shark in #4 server thread wrote:
Maintenance exists but it happens quite rarely on our servers
its still better then other SF servers. i saw the bl server running for 500+ rounds nonstop without restart
and the Veterans server was at 200 rounds two days ago, lags, bugs and shit hitreg.
but if you would use some scipt for daily server restarts then things would run even better and you could set a first map in rotation(idlemap).
your autoadmin is bugged sometimes.
just another idea.
thanks
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Administrator |
5372 Posts |
Enlisted On: 31.01.2016 |
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19.07.2017, 13:26 |
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Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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19.07.2017, 17:46 |
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ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.
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Administrator |
2085 Posts |
Enlisted On: 30.01.2016 |
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24.07.2017, 07:26 |
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S_h_a_r_k_93 wrote:
Let's just say that the BF2 AUTOADMIN has received a finer tuning over time whilst the SF AUTOADMIN I believe is still stock, default release. If you noted down some bugs let us know in greater detail, we'll see if we can work them out or not.
Well, it's definitely not the 'stock, default release' because as you'll see on Servers like Super@ and anyone else running it, that version doesn't work at all anymore . Our AutoAdmin has been developed a lot more since that version but as the SF Server was never originally planned and we haven't had it online for that long really the AutoAdmin has not been empirically tested at all for SF by us and has had no special attention / fine-tuning yet.
dsghsdf wrote:
ah ok, it didnt seem to detect fighting commanders yesterday for example.
maybe ghost towns antibaserape-zone is too big, people get warned when they drive with boat from waterflags to bridges.
people dont get kicked often that way but maybe abit annoying for some.
autoadmin works good for the most part i think.
Some features of Auto-Admin will never be 100% perfect all of the time. Partly because BF2's Codebase is far from perfect and partly because it's nearly impossible to code for every possible occurrence / eventuality that can occur in-game, you can just try to cover most of them / the main ones.
For the record, if you are wondering why AutoAdmin didn't pick something up you expected it to regarding Commander's here are the current settings in place for the SF Server:
(Auto resize: 800x826px, png)
At the moment further development of AutoAdmin is on hold because as I'm sure you can imagine - there are bigger priorities currently.
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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30.07.2017, 21:41 |
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could you check the soldier, jeep, armor box under "forbid commander to kill with", please.
always some cnut using it with just a handfull of players, boring gameplay.
same people stack teams, spawnkill at last flag or try to baserape.
ty
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