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Senior Aircraftman (Technician)
76 Posts
Enlisted On: 07.12.2018


29.04.2019, 01:02 

I agree with reducing the size of Leviathan to 32; it definitely felt big and it's one of my less favorite maps in the rotation.

I personally don't mind Commanders in the larger rounds, but I agree that 6+1 per team for one seems a little low. Maybe raise the threshold to 9 or 10 players per team?
Thanks
1
Given By: S_h_a_r_k_93
Administrator
5353 Posts
Enlisted On: 31.01.2016

[LS] Rangers
28.04.2019, 20:34  Homepage


We added Leviathan (64) to the rotation long ago but I forgot to update the thread. Anyways we are switching to Leviathan (32) as Germany SW03_Carbon said multiple times because every time that we managed to play this map, it was simply too big (and quite frankly I don't feel comfortable to test our luck by altering the rotation live, during a full game, to see how many stay or leave on Leviathan (64), so we will try the 32 size now).

OLD ROTATION:NEW ROTATION:                          
 • Warlord • Warlord                          
 • Ghost Town • Ghost Town                          
 • Iron Gator • Iron Gator                          
 • Surge • Surge                          
 • Warlord • Night Flight                          
 • Ghost Town • Warlord                          
 • Mass Destruction • Ghost Town                          
 • Night Flight • Mass Destruction                          
              • Leviathan (32)                          

S_h_a_r_k_93 wrote:

@Carbon So do you mean you wouldn't change the current threshold for commander?
(id est 24: 10 bots + 14 humans). I think it works ok for the moment. [20.01.2019]

dsghsdf wrote:

[...] about the commander, again... it would be really nice if you could raise the player threshold. 6+1 per team to enable com is to low, imo. The last days somebody went com as soon as the treshold was reached.

I would like to bring this topic up once more, now that our server is finally more popular and our current record is set to 38 (10 bots + 28 humans) - and by the way it looks set in stone too, yesterday (Saturday) we reached 38 again after a long time - I noticed the same behaviour too: people seem to go Commander as soon as the threshold gets reached.

Most of the times it's not so terrible, but I feel that since the server has grown in popularity (and player numbers have increased too, on the good nights that is), we should increase the threshold by 2 or 4 units. What do you think about this? Thank you very much.

Kind regards,
Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Leading Aircraftman
8 Posts
Enlisted On: 24.02.2019


08.03.2019, 20:37 

Thanks Shark!
Administrator
5353 Posts
Enlisted On: 31.01.2016

[LS] Rangers
08.03.2019, 14:25  Homepage

This is not a "support" topic, nobody will answer your question here.
This is a feedback thread; and it's already hard to get on-topic replies.

You are going off-topic, nobody is going to reply in this topic.
Create a new topic if you are looking for support (besides what I already told you on Discord https://i.imgur.com/li8jmLw.png).

This is the correct Forum Board: https://www.lost-soldi...hp?site=forum&board=4.
Kind regards, Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Leading Aircraftman
8 Posts
Enlisted On: 24.02.2019


08.03.2019, 13:17 

Friends!Why all silent?Who will answer my question?
Leading Aircraftman
8 Posts
Enlisted On: 24.02.2019


05.03.2019, 10:48 

Friends, Hello!Why can't I get a veteran Grappling hook and Zip line badge?Already done more 100 times!What could be the problem?
Administrator
5353 Posts
Enlisted On: 31.01.2016

[LS] Rangers
18.02.2019, 18:35  Homepage

What do the others think? Keep in mind our player cap is set to 48 at the moment.

Staff Officer Italy S_h_a_r_k_93 

https://i.imgur.com/iwPUBn7.png
  All my contacts, social media and more!    shark.lost-soldiers.org
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


18.02.2019, 13:58 

levi didnt have the best start yesterday but i think we should try the 64 size a few more times.
im not sure if the 32 will help, maybe it will but then it will be like night flight. less flags, cars only and night.
different layout but basicly same vehicles like night flight.

about the commander, again...
it would be really nice if you could raise the player threshold. 6+1 per team to enable com is to low, imo.
the last days somebody went com as soon as the treshold was reached.
com makes teams even more unbalanced. even if 2 coms are active, if only one knows about manual spots then that team has huge advantage already.
good uav, arty and supply placement and other team has no chance. red dots make it easier for nadecamper on roofs too.
without uav/spots they have to move atleast some or chance is high that they wont see and kill much.
without uav they have to watch for enemys themself, means they can be spotted by enemys and can be killed.
with uav they can lay down in some corner and just wait for red dots to spam their nades.
com is like minimap hack for all, where is the fun if you always know where the enemy is and what he is doing?
Thanks
2
Administrator
458 Posts
Enlisted On: 12.10.2016

[LS] Rangers
17.02.2019, 22:32 

i would like to test the 32 map size version of Leviathan, I think 64 size could be a little bit too big if there are only few players.
Senior Aircraftman (Technician)
83 Posts
Enlisted On: 10.06.2017


17.02.2019, 15:46 

what about add levi and devils today or next weekend? the server runs good on weekends and maybe its good time to test them, see if and how many people will leave.
some asked me for those maps, some would like to play them.
see how it goes on the weekend if its no instant serverkill then keep them for the week and see what happens then?

proposed mapcycle:
warlord
ghost town
iron gator
surge
nightflight
warlord
ghost town
mass destruction
leviathan
devils perch

or maybe switch mass destruction with levi or perch so there wont be 2 nightmaps in a row.
on the other hand, if the first night map kills server then it wont matter what comes after it.. idk.
other ideas?
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