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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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16.09.2017, 16:55 |
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make it 65.
no, i dont know the threshold, maybe 12 or 16 for sf.
its trial and error. see how things work.
if 16 is set and playernumbers are stable around 16 too, then i would raise threshold and see if playernumbers raise too.
right now the autobalance seems to be off or something.
3 people in 1 team finished the round without enemy, next round they were together in same team without enemy.
and mapvote/mutiny/kickvote didnt work with 12 people playing.
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Administrator |
5379 Posts |
Enlisted On: 31.01.2016 |
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16.09.2017, 18:21 |
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dsghsdf wrote:
and mapvote/mutiny/kickvote didnt work with 12 people playing.
Do you mean you didn't collect enough 'yes' votes,
or that the vote wouldn't start with 12 players in the server??
Regarding the script we are still testing and tweaking it on the Wake Island server. I think we will start with a value of 11 and see how it goes; if needed it will be raised for Special Forces but I don't want to disable the commander entirely as it's part of the game at the end of the day. I just want to avoid those situations where it's abused when there are little to no players in the server.
Staff Officer S_h_a_r_k_93
EDIT: Yeah there was a problem with the profiles in BF2CC, it should be back to what's stated here.
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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16.09.2017, 19:11 |
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Do you mean you didn't collect enough 'yes' votes,
or that the vote wouldn't start with 12 players in the server??
the second. it did not even begin. It say´s we are not enough player but we are 12
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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18.09.2017, 12:12 |
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what she says.
we couldnt start the vote becuase 12players was not enough to start votes.
but i think its fixed now.
there was/is another problem with autobalance i think.
yesterday f.e. almost everybody was in 1 team after mapchange. i tried to switch but could not, the button basicly didnt work. i had to leave server and rejoin to switch teams.
dont know whats causing it.
(Auto resize: 1080x1920px, jpeg)
the 2 guys with -2 switched teams, but we couldnt switch back to make teams even.
we had to discon and rejoin to fix it.
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Administrator |
5379 Posts |
Enlisted On: 31.01.2016 |
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18.09.2017, 20:23 |
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dsghsdf wrote:
but i think its fixed now.
Yeah I edited my reply above like, 2 days ago. (before Becky posted hers :3 ).
About the autobalance, unfortunately it seems that at some random times it fails hugely to kick in and it will balance the Teams after many, many minutes. It doesn't happen on the SF Server only, I've seen it happen on other servers of ours too.
Sadly I don't think there's a way around it other than trying to reboot the server or try to disable and re-enable the autobalance. Don't know if a reboot is required to apply that change tho. :'(
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Administrator |
5379 Posts |
Enlisted On: 31.01.2016 |
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01.11.2017, 13:10 |
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Okay so we were discussing about the baserape events happening on some of the maps, in particular on Ghost Town. I have collected in this gallery the pictures of the AdminMap Zones for each of the current 6 maps we have in the rotation: https://www.lost-soldi...=gallery&galleryID=31.
Please revise them and give me a detailed feedback on which changes you would apply to the zones marked in Red, which are the "No Kill" zones where a warning for baserape will be issued. The orange zones are the "No Go" zones, where only Special Ops won't get warned when entering said zones.
Oh and about the Commander Script, thanks to 5tarLine I managed to apply it on the Special Forces server and set it to deactivate when the 14th player joins. In other words there will not be a commander if there are less than 14 peeps in the server.
Staff Officer S_h_a_r_k_93
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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01.11.2017, 14:14 |
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S_h_a_r_k_93 wrote:
Oh and about the Commander Script, thanks to 5tarLine I managed to apply it on the Special Forces server and set it to deactivate when the 14th player joins. In other words there will not be a commander if there are less than 14 peeps in the server.
and its working. awesome, thank you.
i will check the killzones and send back some pics.
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Administrator |
5379 Posts |
Enlisted On: 31.01.2016 |
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01.11.2017, 14:40 |
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Yes please for the discussion let's use this board. You are welcome.
Staff Officer S_h_a_r_k_93
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All my contacts, social media and more! shark.lost-soldiers.org
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Sergeant |
454 Posts |
Enlisted On: 15.03.2017 |
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01.11.2017, 16:09 |
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Thanks for the pics S_h_a_r_k_93
wow, the base in Ghost Town is very small...When I stay on the Igla or the Tow and the Heli kill me then it is not baserape grrr then we have no chance to defend us.
and yeah thanks for the commander script 5tarLine super!
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Senior Aircraftman (Technician) |
83 Posts |
Enlisted On: 10.06.2017 |
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01.11.2017, 18:20 |
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some mainbases are protectet by circle others by square, i guess you can change it?
i changed some.
http://imgbox.com/g/bW98bWyeUE
GhostTown: pink box/circle = no kill. you could make the orange box smaller. like pink in RU mbase and circle SAS mbase.
Iron Gator: pink = no kill and no go (on ground)
MassDestruction: pink = no kill, and no go? top left corner is arty2
Night Flight: pink = no kill. no-go looks good.
Surge: pink = no kill. or make it like orange box, maybe less on the right side.
Warlord: small yellow = no kill, big yellow = no go.
no?
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