BF2 #4 - Vehicle RotationDiscuss the map rotation here!


08.06.2018, 18:56 - McSlaine - Corporal - 314 Posts
When this server is populated i like to play here too because a change from the mono server does good after a while but mostly on the "Gulf of Oman" server because that is my third favorite map.

My Favorite is "Zatar Wetlands" closely followed by "Operation Clean Sweep" because they are so open and great for dogfights and killing lots of foot folk.

Could you please consider adding one or both of these maps to the veh rotation server?

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
08.06.2018, 22:06 - StarLine - Administrator - 1997 Posts
https://s15.postimg.cc/pp43icfu3/image.png
(Auto resize: 573x1280px, png)


Zatar is already in smiling

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09.06.2018, 10:05 - McSlaine - Corporal - 314 Posts
Oh, thought i'd gone round the rotation a few times on this server. ( surprized embarresed smiley)

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
09.06.2018, 13:20 - StarLine - Administrator - 1997 Posts
McSlaine wrote:

Oh, thought i'd gone round the rotation a few times on this server. ( surprized embarresed smiley)

No worries smile

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09.09.2018, 21:24 - SW03_Carbon - Moderator - 439 Posts
Hi guys, could we make some changes to the maps?

Please add the following maps to the Server map list:

1) Road to Jalalabad
2) Operation Clean Sweep
3) Wake Island
4) Gulf of Oman
5) Operation Blue Pearl




 
09.09.2018, 21:28 - Princess_Unicorn - Administrator - 448 Posts
Yes that is a good idea. Today we had a great day on our vehicle servers. many good rounds and many players. with more choice in the vehicle maps the offer becomes more attractive
 
10.09.2018, 17:07 - StarLine - Administrator - 1997 Posts
We won't add Wake or Gulf because of course - we have other Servers dedicated to those maps smile

Besides that we can have whichever maps you would all like. Does everyone want a full rotation of all other maps? Or are there any you definitely don't want?

We could also select a total number of maps for the rotation, say 10 favourites and put it to a vote.




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10.09.2018, 18:17 - Galactic|Pegasus - Administrator - 835 Posts
i am with Carbon amused


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10.09.2018, 19:45 - McSlaine - Corporal - 314 Posts
Both hands up for clean sweep!

Songhua is quite fun with lots of people but with only 2 or 3 per side (more often than not) it's the pits, much too big, i vote remove it.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
10.09.2018, 21:18 - SW03_Carbon - Moderator - 439 Posts
On the one hand a rotation with all maps would be nice, so that the admins can select the maps out of a big pool. On the other hand a rotation with the most popular maps would help to fill up the server from alone.

The most popular maps imo are:

*Dalian Plant
*Mashtuur City
*Dragon Valley
*Sharqi Peninsula
*Daqing Oilfield
*Strike at Karkand
*Kubra Dam
*Operation Road Rage
*Road to Jalalabad

i would suggest to change from air map to city map and vice versa after every round (example see the list above)




 
11.09.2018, 19:33 - McSlaine - Corporal - 314 Posts
Just add clean sweep to the rotation on the server (and please remove Songhua) and it's good to go.

Switching the seatswitcher maps up with other maps is a good idea, you see who stays and who has to leave.

If you put Oman in the rotation and enable map vote you could if you so wanted use the other server for something else (modded server?)

Or not, none of my buisness, just sayin, it's mostly the same people on Oman and Veh rotation.



[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
06.01.2019, 11:23 - S_h_a_r_k_93 - Administrator - 3748 Posts
SW03_Carbon wrote:

i would suggest to change from air map to city map and vice versa after every round (example see the list above)

Who would like to see Road to Jalalabad in the rotation? smile

Staff Officer Italy S_h_a_r_k_93 

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07.01.2019, 02:45 - PlayerAlpha - Senior Aircraftman (Technician) - 73 Posts
I would like to see Jalalabad in the rotation.

I personally am not a fan of Clean Sweep, but I understand that other people may like it.


 
08.01.2019, 13:14 - SW03_Carbon - Moderator - 439 Posts
Jalalabad is a MUST !
 
12.01.2019, 12:02 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
The last time I played here the server really ramped up during tampa and Kubra dam, but after we finished cubra and loaded mashtuur nearly half of the populatio disconnected. By the time harvest started we had around 6 people left. Maybe try removing the smaller maps and stick to the bigger, more popular maps?

Edit: more jalalalalalalalalalalalalabad and tampa pls
Edit2: oh and why not add wake to the rotation too, it is quite popular
 
12.01.2019, 14:28 - S_h_a_r_k_93 - Administrator - 3748 Posts
Thank you very much for the feedback guys!! So what about this, we swap Mashtuur, with Road to Jalalabad!! I think it would work pretty well like this:

https://i.imgur.com/uxdsBo1.png

Do you want more Highway Tampa and Road to Jalalabad (really nice memories from battlelog.co there)?
Then we will enable map-vote!!

Let me know if you guys agree on swapping Mashtuur (which is in the Infantry Rotation server too, and I believe some of you told me that's mainly an infantry-only map maybe? don't recall) with Road to Jalalabad (which is currently not in the server's rotation).

Regards, Staff Officer Italy S_h_a_r_k_93 

P.S. Operation Clean Sweep is currently not in the rotation! What about it?

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13.01.2019, 19:30 - SW03_Carbon - Moderator - 439 Posts
I experienced lots of good rounds on mashtuur, in fact the server even filled up when we played there some weeks ago. Why not just add Jalalabad instead of a replacement? And activation of of a map change poll is a good idea, but the treshold shouldnt be too high, since I witnessed lots of attempts to change maps on other servers, but it didnt worked because the treshold was to high
 
13.01.2019, 19:59 - S_h_a_r_k_93 - Administrator - 3748 Posts
Unfortunately what happens with map-vote is that the server is counting the fake clients too, when setting the threshold. The success-ration threshold of the vote cannot be changed, it's built in.

What we can change is the minimum amount of total votes that need to be issued for a poll to be valid ... but with 10 fake clients inside the game, and 6 human players ... even if they all vote yes, I don't think the poll is successful. unhappy (because the server sees 16 players so it expects something like 10 yes?).

I don't really have the full details really, and it's hard to find literature on map voting. We could try to lower the MinPlayersForVoting value, and perform some testing ... the values we can change are the three listed here under VotingEnabled.

Only thing I could find regarding map vote is the following: https://battlefield.fa...wiki/Server#Battlefield_2.
Regards, Staff Officer Italy S_h_a_r_k_93 

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13.01.2019, 21:16 - SW03_Carbon - Moderator - 439 Posts
Do you know what the default amount of votes for a succesful map change is (in percent votes of all human players)?
 
13.01.2019, 21:47 - S_h_a_r_k_93 - Administrator - 3748 Posts
No, that I still haven't found. But dsghsdf is close to computing it I guess, by trial and error. Maybe there's a value for MinPlayersForVoting that works ...

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16.01.2019, 00:19 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
We need jalalabad. It's awesome. Personally I like mashtuur, but I guess that people who come for the vecs get bored on a map lile that.
 
27.01.2019, 21:52 - S_h_a_r_k_93 - Administrator - 3748 Posts
- Enabled map voting, pushed the minimum players value to the lowest (2), it will need some testing ...
- Added Road to Jalalabad, Operation Clean Sweep.
- Moved Mashtuur after Strike at Karkand

https://www.lost-soldiers.org/picture.php?id=195.png

SW03_Carbon wrote:

Do you know what the default amount of votes for a succesful map change is (in percent votes of all human players)?

I believe it is 70% of all the players in the server (humans and bots alike, that's the problem!).

Let me know if you have further feedback after these updates!!
Best regards, Staff Officer Italy S_h_a_r_k_93 

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22.02.2019, 15:50 - S_h_a_r_k_93 - Administrator - 3748 Posts
Dear readers, I was thinking to myself today, why don't we see the maps listed above more often? And I believe the answer has got to do with the round-time of the server ... right now it is set to 210 minutes! Yes, 3 and a half hours ...

... who would even spend that much time on a single map of a rotation server anyways? https://i.imgur.com/li8jmLw.png I think it makes sense to lessen the round-time, so that you get to experience more maps on a given day. For example on one good afternoon, if - say - the server is empty, you currenly get to see two maps out of 17 possible maps (because the round-time is currently set to 3,5 hours).

What if those two maps just sucked big time? Server will not fill, "no chance mate"!! But what if more maps can be cycled, say, 6 maps during one afternoon ... maybe it idles on a good map for 1 hour, and people start to join it! Momentum slowly builds up, and there you have it: by the evening you have a good server where you can enjoy your time and push it even more with the help of the LS Members.



TL;DR current round-time is set to 3,5 hours. Please
     pick a new round-time for the server, between:


 • 150 minutes (2,5 hours),
 • 120 minutes (2 hours),
 • 90 minutes (1,5 hours),
 • other (discuss).


Calling on every reader to cast a vote by sumbitting a new comment, especially the LS Members that play here often. Kind regards, Staff Officer Italy S_h_a_r_k_93 

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27.02.2019, 14:50 - S_h_a_r_k_93 - Administrator - 3748 Posts
I vote for 2 hours (120 minutes); because 3,5 hours is too much anyways. I have found the rounds usually average around 1,5 / 2 hours; and when the server idles we need to cycle maps more often.

Has nobody else read this and wants to submit a vote? No LS Members?

Thank you.
Italy S_h_a_r_k_93 


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03.03.2019, 21:16 - StarLine - Administrator - 1997 Posts
1 hour 45 minutes (105 minutes) would be perfect in my opinion but otherwise i'm fine with 120 minutes.

Most likely you've received no responses because no one has even noticed/clicked on this topic to read the latest posts OK

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03.03.2019, 22:23 - SW03_Carbon - Moderator - 439 Posts
90 minutes for me
 
04.03.2019, 09:18 - S_h_a_r_k_93 - Administrator - 3748 Posts
StarLine wrote:

Most likely you've received no responses because no one has even noticed/clicked on this topic to read the latest posts OK
http://www.sclance.com/pngs/forever-alone-png/forever_alone_png_526294.png

Staff Officer Italy S_h_a_r_k_93 

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04.03.2019, 11:55 - jostotest - Administrator - 963 Posts
Most likely you've received no responses because no one has even noticed/clicked on this topic to read the latest posts

Here I am. For me, too many map changes. Would take and age to get through them all.
Also, for some reason this thread takes a long time to load up ?

S_h_a_r_k_93 wrote:

TL;DR current round-time is set to 3,5 hours. Please
     pick a new round-time for the server, between:


 • 150 minutes (2,5 hours),
 • 120 minutes (2 hours),
 • 90 minutes (1,5 hours),
 • other (discuss).


Calling on every reader to cast a vote by sumbitting a new comment, especially the LS Members that play here often. Kind regards, Staff Officer Italy S_h_a_r_k_93 

 
10.03.2019, 05:26 - Silvestri - Leading Aircraftman - 6 Posts
90 minutes (1.5 hours) I believe the most optimal option.
 
10.03.2019, 17:12 - S_h_a_r_k_93 - Administrator - 3748 Posts
Thank you, I was about to ask for further feedback from the readers.

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10.03.2019, 19:07 - StarLine - Administrator - 1997 Posts
Netherlands Rico946 also said 1 hour 45 on Discord smile

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10.03.2019, 20:17 - S_h_a_r_k_93 - Administrator - 3748 Posts
Oh, hello 5tarLine! You are not dead after all, thank you for letting us know.

Ok so far, these are the votes:
- Italy S_h_a_r_k_93 - 2 hours,
- 5tarLine - 1 hour 45 minutes,
- Netherlands Rico946 - 1 hour 45 minutes,
- Silvestri - 1 hour 30 minutes,
- Germany SW03_Carbon - 1 hour 30 minutes,
- USA PlayerAlpha - 1 hour 45 minutes.

I was hoping to see votes casted by more LS Members - like Germany Dillmann - and Forum regulars like McSlaine perhaps. https://i.imgur.com/li8jmLw.png

Is it too much to ask for feedback for a server that you play on? https://i.imgur.com/Yh6PESO.png
Please let us know, Staff Officer Italy S_h_a_r_k_93 

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11.03.2019, 17:55 - PlayerAlpha - Senior Aircraftman (Technician) - 73 Posts
I'll throw in a vote for 1 hour 45 minutes as well.
 
17.04.2019, 23:28 - S_h_a_r_k_93 - Administrator - 3748 Posts
105 minutes (1 hour 45 minutes) is the winner chicken dinner!

Staff Officer Italy S_h_a_r_k_93 

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20.04.2019, 19:06 - McSlaine - Corporal - 314 Posts
On a good day there are only 2 or 3 players per side, for this amount of players Songhua is waaaay too big, you can't find the enemy let alone fight.

Is it possible to put a 16 map in between the 64's ?

If not i vote to delete Songhua from the rotation.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
09.05.2019, 15:00 - De_vang - Leading Aircraftman - 4 Posts
Please remove Sharqi Peninsula from map rotation, it gets boring after you cap one of the flags and everyone just moves on foot and feels like strike at karkand with less commander spam and decent amount of nades

De_vang

 
09.05.2019, 18:08 - S_h_a_r_k_93 - Administrator - 3748 Posts
I kinda agree, Sharqi Peninsula is not really a "vehicles experience" after all.
I am afraid when we played it yesterday it was boring at some point, because the round tends *not* to end!

The only way to finish the round is for MEC to outcap USMC, which is unlikely if MEC is weak / outnumbered. Furthermore, vehicle gameplay is somewhat limited, half of the times you are either killing infantry, or being infantry and having to worry about other soldiers while being killed by (air) vehicles ... and the cars are rollin' around very slow due to the hill terrain.

Anybody else who wants to submit feedback on Sharqi Peninsula (or any other map of Vehicles Rotation) is welcome to post it in this thread! https://i.imgur.com/zODPGxl.png

Thank you very much,
Staff Officer Italy S_h_a_r_k_93 

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31.05.2019, 20:37 - S_h_a_r_k_93 - Administrator - 3748 Posts
Today we played a full Strike at Karkand round and it sure as hell felt long for being 1 hour 45 minutes. smile

I'll re-iterate on Sharqi Peninsula too, it seems as if people are unwilling to log in and post their 2 cents in here: anybody else who wants to submit feedback on Sharqi Peninsula (or any other map of Vehicles Rotation) is welcome to post it in this thread.

McSlaine wrote:

Is it possible to put a 16 map in between the 64's?

Yes it is very much possible. We could try to lower it down to the 32 players version.

https://vignette.wikia.nocookie.net/battlefield/images/0/0e/Maps_10_2.jpg

Let me know,
Staff Officer Italy S_h_a_r_k_93 

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01.06.2019, 16:36 - PlayerAlpha - Senior Aircraftman (Technician) - 73 Posts
I liked the Tank Battle we had yesterday, especially the lack of air vehicles (even though I only was able to play on Karkand). Although I do enjoy playing with air vehicles, it is nice to have a break from constant TV missiles out of nowhere up your rear grille Laugh

I agreed that the 105 min (1hr 45min) time seemed a bit long on Karkand. If the server was full it would be ok, but with less than 8 or 10 people on each team it did seem to take a while.
 
01.06.2019, 21:18 - S_h_a_r_k_93 - Administrator - 3748 Posts
PlayerAlpha wrote:

I agreed that the 105 min (1hr 45min) time seemed a bit long on Karkand. If the server was full it would be ok, but with less than 8 or 10 people on each team it did seem to take a while.
Yeah, perhaps it has to do about player numbers too, but 1 hour 45 minutes is still 1 hour 45 minutes. https://i.imgur.com/ulupruA.png

We don't get to see 30 people like for tonight's Tank Battle Event either, and part of the votes that came in are from people that I haven't seen on the vehicles rotation server in a while. smile For the numbers we get, 1 hour and half may actually be the sweet spot in my opinion. (yes I realize I originally voted for 120 minutes but I play on the server, I get the feeling ... it's too long, I've changed my mind now).

1 hour and half is still plenty of time. Today for the Tank Battle Event I actually set round time to 60 minutes, and you know what happened? All of the 5 matches ended in 30 minutes, because we were a lot and so we caused a ticket-bleed in every match, basically (perhaps there was some unbalance at first). But so, if there are a lot of people, the round is going to actually be shorter anyways!! So we need to think about protecting the times when player counts are low, when there will hardly be any Ticket bleed.

If the round lasts too long people will be unwilling to stay because they already got burnt out by round 1. https://i.imgur.com/0J4r5X4.png (too long, too few people. They leave, server dies on map change). There's also different maps, that people may not like. What about leaving the 60 minute mark like in Special Forces? It's an honest time, where you have plenty of time to play the objective, enjoy your kills and scores.

Man, I mean: we have 17 maps in the rotation now! How is it possible to play them if the match almost lasts 2 hours. XD (16 if we remove Sharqi ... perhaps a certain somebody who played there with me could show up here and finally say the word https://i.imgur.com/PRnm7qv.png).

Thanks for the feedback, PlayerAlpha!!
Regards, Staff Officer Italy S_h_a_r_k_93 

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11.07.2019, 14:43 - S_h_a_r_k_93 - Administrator - 3748 Posts
How many votes for removing Sharqi Peninsula, as it is more of an Infantry map?
How many votes to add Midnight Sun in the rotation instead?

Staff Officer Italy S_h_a_r_k_93 

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17.07.2019, 14:40 - PlayerAlpha - Senior Aircraftman (Technician) - 73 Posts
I'll agree with that. Sharqi isn't the best vehicle map, especially with few players. Midnight Sun isn't great with few players as it is quite large, but could be fun if there was a large amount of people on the server. Maybe add in one round of it somewhere in the rotation?
 
17.07.2019, 18:22 - S_h_a_r_k_93 - Administrator - 3748 Posts
We can always try to get the 32 version in the rotation and see how it goes (if we manage to play it).
The size appears to be the same, perhaps it has less vehicles:

https://vignette.wikia.nocookie.net/battlefield/images/8/87/Midnightsun64.png
64 players size
https://vignette.wikia.nocookie.net/battlefield/images/7/7c/Midnightsun32.png
32 players size

Thanks for submitting your feedback, regards.
Staff Officer Italy S_h_a_r_k_93 

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18.07.2019, 02:57 - PlayerAlpha - Senior Aircraftman (Technician) - 73 Posts
Looking at the pictures you provided, the 32 version appears to have two less flags (the two neutral ones).
 
18.07.2019, 09:30 - S_h_a_r_k_93 - Administrator - 3748 Posts
Ah yes, that is correct; I forgot to write it. Here follows the list of changes requested:

 • swapped Sharqi Peninsula (removed) with Midnight Sun (new map),
 • reduced playing time from 105 minutes (1:45) to 90 minutes (1:30),
 • reduced map size of Midnight Sun and Shogua Stalemate to 32 size.


Special thanks to who took the time to read this thread and submit feedback to us.
In particular: USA PlayerAlpha , Devang_21, McSlaine and also CptEngage for playing with us.

Kind regards,
Staff Officer Italy S_h_a_r_k_93 

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30.09.2019, 11:09 - S_h_a_r_k_93 - Administrator - 3748 Posts
https://i.imgur.com/HkCdrmI.png
This is a screenshot from our latest map rotation, in case anyone was wondering what the full rotation currently is:

Once again, if you have any feedback or suggestion regarding any of our servers, we are hear to discuss them with you!

Kind regards,
Staff Officer Italy S_h_a_r_k_93 





dancingshark


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18.11.2019, 18:56 - S_h_a_r_k_93 - Administrator - 3748 Posts
https://i.imgur.com/yu4T9VM.png
I smell changes in the air!!

This is a screenshot from our latest map rotation, in case anyone was wondering what the full rotation currently is:

Map Rotation has been trimmed down, like a bush. https://i.imgur.com/1PY94e5.png

Kind regards,
Staff Officer Italy S_h_a_r_k_93 

dancingshark


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20.12.2019, 13:40 - Meliodas - Senior Aircraftman - 36 Posts
S_h_a_r_k_93 wrote:

I smell changes in the air!! https://i.imgur.com/hppSJOf.png

Ah i see, big brain move. Making it roadrage only?

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20.12.2019, 15:05 - S_h_a_r_k_93 - Administrator - 3748 Posts
Meliodas wrote:

Ah i see, big brain move. Making it roadrage only?

Not sure I follow; but alas, Operation Roadrage made it by the skin of its A-10 teeth!! For the moment we have removed some maps from the rotation, but we were thinking of trimming it further to allow only the most popular maps that have a chance to get populated.

Staff Officer Italy S_h_a_r_k_93 

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04.02.2020, 14:35 - Galactic|Pegasus - Administrator - 835 Posts
I think we should take Daqing,Tampa and Road Rage out too. These are the maps i have seen people disconnect the most. We should decrease the number of maps to the 5 most played maps,maybe ??? I like Tampa, Road Rage and Daqing too. Of course! But, as i said these are the Maps which might be server killers. What do you Guys think ? @S_h_er_k_93 , the Maps are still there, just not in that current rotation. What about a Highway Tampa/Road Rage only Server xD ? We still have Server´s left or not? Just try it out and see what happens!

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04.02.2020, 14:37 - Galactic|Pegasus - Administrator - 835 Posts
Dayum ive overread you comment at first. but , yes . Yes !


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04.02.2020, 15:04 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
Nice nice, yes , yes. I fully support and endorse this product / service by Galactic|Pegasus
 
04.02.2020, 15:05 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
how do i edit my post that came out wrong
 
04.02.2020, 15:11 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
Imperial_Toaster wrote:

Niece nice, yes , yes. I fully support and endorse this product / service by Galactic|Pegasius

 
04.02.2020, 15:15 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
i have now discovered that the 2 buttons on your own post are quote and edit. and not thanks and quote.
 
04.02.2020, 15:51 - S_h_a_r_k_93 - Administrator - 3748 Posts
Who's a good boy. https://i.imgur.com/Yh6PESO.png

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04.02.2020, 19:14 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
S_h_a_r_k_93 wrote:

Who's a good boy. https://i.imgur.com/Yh6PESO.png

Enjoy your thanks, i was trying to press quote. I also forgot what I wanted to say.
 
04.02.2020, 21:19 - S_h_a_r_k_93 - Administrator - 3748 Posts
Liar. You thanked Germany Galactic|Pegasus on the previous page too.
"Good boy" badge removed. Thanks. With love, yours truly. Trudy

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10.02.2020, 08:54 - Imperial_Toaster - Senior Aircraftman (Technician) - 88 Posts
S_h_a_r_k_93 wrote:

Liar. You thanked Germany Galactic|Pegasus on the previous page too.
"Good boy" badge removed. Thanks. With love, yours truly. Trudy

Ok then Turdy!
 
24.02.2020, 17:47 - Galactic|Pegasus - Administrator - 835 Posts
Imperial_Toaster wrote:

  S_h_a_r_k_93 wrote:
  Who's a good boy. https://i.imgur.com/Yh6PESO.png

Enjoy your thanks, i was trying to press quote. I also forgot what I wanted to say.
Laugh

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24.02.2020, 18:19 - S_h_a_r_k_93 - Administrator - 3748 Posts
This is the new map rotation, after restoring Vehicle Rotation.
https://i.imgur.com/AePZPD4.png
A PUBLIC POLL IS AVAILABLE HERE TO VOTE THE MAPS!

We have been trying to discuss the maps in the rotation for a very long time, but I felt as if the last change wasn't enough. The server was still the same, just with less maps.

So I thought, since one of the problems seems to be that the maps are too big for the server population of this server, let's try to start again from the basics. We have removed Midnight Sun, Dragon Valley (which has its own server now, we moved
it over the Infantry Rotation server), Highway Tampa.

The maps have been switched to 32 size too (they should be
as big as before, but with less flags to streamline the map)

Road Rage 16 size is a test: no bombers. Dalian Plant remains 64 because the 32 version strips the two north flags entirely, but the map itself is not streamlined so I left the full size. LET ME KNOW! Italy S_h_a_r_k_93 

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26.02.2020, 14:21 - Dgm_0570 - Senior Aircraftman - 30 Posts
The vehicle rotation is very nice but there is just a map im realy missing its gulf of oman its a nice enjoyable map and its 9/10 times well organised and the air is mostly vs air so the groud players can have fun to maby take a look at it

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26.02.2020, 15:13 - S_h_a_r_k_93 - Administrator - 3748 Posts
If you ask me, I miss the original Road Rage 64! smile
Thank you for sharing your thoughts, we'll try to discuss the new rotation.

Staff Officer Italy S_h_a_r_k_93 

EDIT: thank you for creating the public poll Dgm_0570!

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29.02.2020, 12:21 - McSlaine - Corporal - 314 Posts
No bombers ?? most of the people on Rotation and Oman servers are there for the jets, there are other maps in the rotation with no bombers or no jets at all.
The bombers on Road Rage and Midnight Sun are offset by the way more accurate AA, if it locks on to you, you are toast (or pizza)
Sometimes on this map i just die and die and die, but i see it as an investment in the next round, letting the non-pilots get some revenge so they stick around.
You would be pulling the teeth of the map.
Also, where are :-
Midnight Sun
Clean sweep
Taraba Quarry
Great wall
Blue Pearl
Some of my favorite maps, and great vehicle maps, especially Blue Pearl.
And PLEASE remove Songhua from the rotation, it's so big you can't find the enemy, it usually turns into a game of musical chairs, following the other team round the map and re-taking the flags that they just took.

McSlaine.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
29.02.2020, 17:41 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

The bombers on Road Rage and Midnight Sun are offset by the way more accurate AA, if it locks on to you, you are toast (or pizza)

What, what do you mean "more accurate"? O.o Does it behave differently than other maps like Wake Island? Do you mean the fixed AA? What do you mean! Laugh

McSlaine wrote:

AAlso, where are [...] some of my favorite maps, and great vehicle maps, especially Blue Pearl

We are re-designing the vehicle rotation after taking a break to test Dragon Valley. Netherlands Dgm_0570 has set up a poll to vote for the most favorite maps.

McSlaine wrote:

And PLEASE remove Songhua from the rotation, it's so big you can't find the enemy, it usually turns into a game of musical chairs, following the other team round the map and re-taking the flags that they just took.

Yeah, I've seen that happen. That's why it's not part of the poll either. Please vote in the Poll!

Staff Officer Italy S_h_a_r_k_93 

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29.02.2020, 18:04 - McSlaine - Corporal - 314 Posts
Yes, the Tunguska and.......whatever the USA one is called (and probably stingers too) have been tweaked and are a LOT more powerfull on these two maps in terms of range and accuracy, if you get spotted in a jet and the Tunguska knows where you are coming from, you have next to no chance of killing it.
But like i said, i just get back in the jet and try again, who am i to deny other players some good times ?

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29.02.2020, 20:10 - S_h_a_r_k_93 - Administrator - 3748 Posts
Ah, I did not know about that. Are you sure it's not the same statistics for Mobile AA that can be found in Dragon Valley for instance? Anyways I believe we never had Great Wall in the Vehicle Rotation server, and it's been a long time since we ran Blue Pearl on it.

Midnight Sun was already reduced from 64 size to 32 size because it wasn't doing great and I believe the same thing happened to Songhua Stalemate (which is still in the rotation, and it is still a server killer in 2020).

Clean Sweep is another funny one, but as I think Sirius_AD hinted it's not for the players that like a challenge you know? The maps you mention are a bit harder and, unfortunately, unpopular. Taraba Quarry for example can have very good tank battles (as in Highway Tampa) but its size is also its enemy, not many enjoy a fight there.

I'll try to see if more people are up to discuss it here. On Reddit, regarding the poll, I've been told that Operation Smoke Screen is missing! That's actually a good one and I believe that it wasn't doing that bad, when we hosted it. Let's put some ideas in here!!

Staff Officer Italy S_h_a_r_k_93 

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29.02.2020, 20:26 - Dillmann - Administrator - 542 Posts
McSlaine wrote:

Yes, the Tunguska and.......whatever the USA one is called (and probably stingers too) have been tweaked and are a LOT more powerfull on these two maps in terms of range and accuracy, if you get spotted in a jet and the Tunguska knows where you are coming from, you have next to no chance of killing it.

ohboy.gif
 
29.02.2020, 20:27 - Dillmann - Administrator - 542 Posts
S_h_a_r_k_93 wrote:

Ah, I did not know about that. Are you sure it's not the same statistics for Mobile AA that can be found in Dragon Valley for instance?

https://battlefield.fandom.com/wiki/PGZ-95
 
29.02.2020, 20:34 - McSlaine - Corporal - 314 Posts
Sharky wrote:

Are you sure it's not the same statistics for Mobile AA that can be found in Dragon Valley for instance?

Yes, sure, very sure, definitely very very sure. Certain in fact, adamantly certain. So adamantly definatly certain, it is unbe-fuckin-lieveable to the mortal man how adamantly certain I actualy truly am.

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29.02.2020, 22:13 - S_h_a_r_k_93 - Administrator - 3748 Posts
Dillmann wrote:

https://battlefield.fandom.com/wiki/PGZ-95

I'm sorry Dillmann, instead of linking to the whole Wiki article couldn't you quote the part that you want me to read and put the link as a source? What do I have to find in that page!! Laugh Do you agree with McSlaine?

@McSlaine then prove it pretty boy. https://i.imgur.com/tPy04BY.png Looks like a normal Mobile AA that you would find on Dragon Valley or Taraba Quarry to me!

Staff Officer Italy S_h_a_r_k_93 

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01.03.2020, 15:10 - McSlaine - Corporal - 314 Posts
So if all the maps are 32 except dalian, does that mean that even the maps like kubra dam with 1 fighter and 1 bomber have no bombers? If so you don't get my vote.

Tom Galt, lead level designer BF2 wrote:

GS: How do the new vehicles come into play in Armored Fury? There are now scout helicopters, so what are their capabilities? And what other new toys are there to play with?

TG: There are two new classes of vehicles in Armored Fury, with one of each for the US, MEC, and Chinese forces. The ground attack aircraft include the A-10 Warthog for US forces, the SU-39 Frogfoot for the MEC, and the Q-5 Fantan for China. These are slow-flying jets that feature nose cannons and carry a payload of four heavy bombs. The slow speed gives the jets a longer time on target than the faster jets, yet this also makes them more susceptible to antiaircraft fire, something I'm sure the ground pounders will appreciate!

The scout helicopters include the MD 530 Little Bird for the USMC, the EC 635 for the MEC, and the WZ 11 for China. These are very fast and agile choppers that feature side-mounted mini cannons controlled by the pilot, and include two exterior seats where passengers can use their personal weapons. While the guns on these helicopters can only penetrate light armor, players working together turn them into pretty effective antitank platforms by dropping C4 and land mines onto unsuspecting enemies. To help fill their role as scout helicopters, they have been outfitted with a radar sweep that identifies enemies within its radius to all players on the pilot's team. This makes them a very valuable asset to the team when used properly, and complements the commander's reconnaissance nicely.

GS: Are you doing anything about airpower in this expansion? The helicopter and fighter pilots are dominating the current BF2 maps. Antiaircraft missiles seem useless, and good luck getting your pilots to help...they're too busy working over the enemy's infantry and ground vehicles.

TG: The ground attack aircraft are slower than existing fighter jets and bombers, so they are easier for static and mobile AA to get a lock and take them out. No gameplay changes have been made to existing Battlefield content for Armored Fury.


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01.03.2020, 18:56 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

so if all the maps are 32 exept dalian, does that mean that even the maps like kubra dam with 1 fighter and 1 bomber have no bombers?

No, the 32 sizes have jets. The only one that comes either in 16 size or 32 size is Operation Road Rage, that's the one that doesn't have bombers because we are trying the smaller version (16). The other maps in our rotation (32) have the same size as their 64 counterpart but they simply have less control points. I have read the quote but it doesn't say that the Mobile AA is more OP than the vanilla ones outside of the booster pack. https://i.imgur.com/mbBn7mZ.png

Although I have got to say, I really do prefer Operation Road Rage in its full size (32), that was simply a blast and people should learn it and get better at it; it was really funny. Anyways I have received some valuable information from a friendly BF2 Player, I hope to see his post here soon enough. Cheers,

Staff Officer Italy S_h_a_r_k_93 

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01.03.2020, 20:11 - McSlaine - Corporal - 314 Posts
Okay, i admit my explanation of the facts came at it from the wrong direction.
The mobile AA are a more powerfull weapon on the maps with warthogs because the jets are slower and remain in range of the AA for longer. Thus the mobile AA get way more jet kills than on other maps.

The bombers are to offset the higher number of tanks and the AA to offset the bombers. You shouldn't meddle in a functioning ecosystem, don't you watch the discovery channel? If it aint broke, don't fix it.

I played on Kubra Dam last night on veh rotation and the spawn points for bombers were empty :-(

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08.03.2020, 22:15 - McSlaine - Corporal - 314 Posts
i play mostly on Oman and vehicle rotation.
I DONT like what you have done to the place.
Map rotation has been whittled down to the most boring maps.
no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)
it was good before, now you fucked it up.
WHY DO PEOPLE WHO DON'T PLAY ON THE SERVER GET TO FUCK IT UP ?
WHY ASK FOR IDEAS IF YOU ARE GOING TO DO WHAT YOU WANT ANYWAY ?


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08.03.2020, 23:17 - S_h_a_r_k_93 - Administrator - 3748 Posts
Hey McSlaine, we are still going to modify the Vehicle Rotation server, we're trying out new things! The server was good before, in terms of maps? It sure was! Do you think I don't miss Taraba Quarry or FuShe Pass? Or Zatar Wetlands? The problem was that those maps were too big, and that we ran too many in the rotation, for too long time per match.

So over the past months we have addressed these problems: we've nerfed the match time, we've removed/resized maps in the rotation, we've done a bunch of stuff. Now we switched the server to Dragon Valley for a while and it worked great, so we replaced Infantry Rotation with Dragon Valley, and re-instanted Vehicle Rotation. But this was an oportunity to try new things. Tonight many players joined it, seemed to go great.

It's like Special Forces mate! We started in December 2018 with the idea, and the server did not have all maps or players. We've build our player base slowly and added maps as we went on; and look at us now, we have a full rotation and we play it every once in a while (it's gotten less active in the past months, I must say, but if the night is good we can still have a lot of fun on it and the maps are 64 size).

Your input is appreciated but we must try new things every now and then. You don't like it? Then we are here to listen to your sincere feelings and suggestions about our servers. If all the regulars came in here to discuss it, then it would be a really good place to start building something that works for everybody. But unfortunately that's not the easiest thing to do (to please everyone).

McSlaine wrote:

no more bombers on Kubra dam (i would say and.......but those maps are gone)
only 1 bomber per side on road rage (i would say and.......but those maps are gone)

I am not sure what you mean, the maps are still there and the combat area is the same. To be honest I did not know that the spawns would also be different, I learnt it the other day on Operation Roadrage and Kubra Dam myself (I thought that the only difference is less flags).

We had a poll recently and the maps that we are hosting are not unpopular or boring in the slightest; if anything we have removed the ones that did not work (but this also meant that other maps that "kinda" worked got removed too, now it's not the time to have them; we need to be patient and we will see them again eventually! It's like a cycle, basically).

Well, as always I end up writing too much, but that's what the Forum is about, right? You come here because you have time to read. On Discord instead the interaction is much faster, and easier. Let us know what your ideal Vehicle Rotation is like, and we'll tell you how many players are needed to make it work like you want it to be. https://i.imgur.com/mbBn7mZ.png

Regards, Staff Officer Italy S_h_a_r_k_93 

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09.03.2020, 13:58 - McSlaine - Corporal - 314 Posts
A good rotation would be going from jets, bombers and heli to no air.
Going from few armour to lots of armour to only 1 tank per side.
Basicly all maps can be fun if the players are there, i have had tremendous fun on Songhua defending the base on the hill against choppers, but with too few players the map is totaly pants.
Most of my favorite maps are not on the list.
Blue Pearl
Clean Sweep, Smoke Screen, Great Wall, Highway Tampa, Midnight Sun, Taraba Quarry

Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation, Taraba Quarry being a horseshoe shape is good even with only 2 players.

Shark wrote:

I am not sure what you mean, the maps are still there and the combat area is the same.

Midnight Sun, like Road Rage has A10's, on that map at 32 there would also only be 1 per side instead of 2 (if it was in the rotation).
Daquing Oilfields, Clean Sweep, Taraba Quarry are all like Kubra Dam with 1 bomber and 1 fighter per side, at 32 they would also have no more Bombers (if they were in the rotation).
Which is a shame when it should happen that the only 4 people on the server all like to fly.
(Had some great times on oman when that happens, mostly with Snake)

Shark wrote:

we have removed the ones that did not work

How can you tell if 1 map in a rotation of maps "works" or not.
People come and go for lots of reasons.

Mine is only one humble opinion, but for me the original Bf2 maps like Dalian are "nice" but most are not as interesting as the ones in the Armoured Fury and Euro Force Boosters.

McSlaine.

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10.03.2020, 20:55 - Roxxy - Junior Technician - 121 Posts
I sign 100% what McSlaine writes
 
10.03.2020, 22:20 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

Blue Pearl, Great Wall and Taraba Quarry function great with only a few players, better than some maps which are still in the rotation. Taraba Quarry being a horseshoe shape is good even with only 2 players.

As I said we never ran Great Wall on Vehicles before, not that I remember, but we always have time to try.
I do remember Op. Smoke Screen being hosted and doing good I think; whereas Taraba Quarry I enjoyed it a lot for the tanks but I don't remember good things about it (very big 64 map when there's only 2 people https://i.imgur.com/tPy04BY.png).

Op. Clean Sweep also does not work very well with low player numbers because it is a very big one (like FuShe Pass which also has multiple height levels and this doesn't help it at all: it's a complex map, only for real men). So, you see what the problem is, we need harcore players on the Vehicle Rotation for those maps to work! https://i.imgur.com/mbBn7mZ.png

McSlaine wrote:

  Shark wrote:
  we have removed the ones that did not work
How can you tell if 1 map in a rotation of maps "works" or not. People come and go for lots of reasons.

Our administrators know which maps are server-killers and which aren't. We have voted on the maps in the past full rotation (of 17 maps or so) and we also determined which were the server-killers and removed them.
I remember that FuShe Pass was one of these unfortunately (and it's one of my favorites, go figure xD).

McSlaine wrote:

A good rotation would be going from jets, bombers and heli to no air. Going from few armor to lots of armor to only 1 per side.

Then submit a test rotation that fits this schema (or even two alternate rotations, which can be interchanged every two weeks and retains the same impression as the other one). You can pick all maps, be creative. https://i.imgur.com/fu0Qutp.png

Staff Officer Italy S_h_a_r_k_93 

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11.03.2020, 16:28 - McSlaine - Corporal - 314 Posts
If there are planes/choppers, then let's have them all. Reducing maps with 1 fighter and 1 bomber to 32 doesn't reduce the length of the map (ok, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers. I think reducing maps like Zatar to 32 would also remove 1 fighter: they should stay 64.

Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.

Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone fighting in the middle.

Map name   
Size Minimap pic [src: FR Wikia]
Dalian Plant   
64 battlefield.fandom.com/fr/
Great Wall   
32 battlefield.fandom.com/fr/
Daqing Oilfields   
64 battlefield.fandom.com/fr/
Highway Tampa   
16 battlefield.fandom.com/fr/
Kubra Dam   
64 battlefield.fandom.com/fr/
Blue Pearl   
32 battlefield.fandom.com/fr/
Clean Sweep   
64 battlefield.fandom.com/fr/
Operation Harvest   
16 battlefield.fandom.com/fr/
Midnight Sun   
64 battlefield.fandom.com/fr/
Road to Jalalabad   
16 battlefield.fandom.com/fr/
Road Rage   
64 battlefield.fandom.com/fr/
Sharqi Peninsula   
16 battlefield.fandom.com/fr/
Op. Smoke Screen   
64 battlefield.fandom.com/fr/
Strike at Karkand   
32 battlefield.fandom.com/fr/
Taraba Quarry   
64 battlefield.fandom.com/fr/
Zatar Wetlands   
64 battlefield.fandom.com/fr/


[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
12.03.2020, 01:07 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

Or, if you want to do a weekly / 2 week rotation you can keep the same maps but change the map size, 64 and jets one week and only ground war at 16 the next.

Well I wouldn't swap size so drastically: they become much smaller in 16 size don't they? So I am not sure if it fits with vehicles. So you're saying that alternating between 64 and 32 instead would not be a good idea?

Basically 2 weeks for full warfare and 2 weeks for more ground support? https://i.imgur.com/li8jmLw.png Anyways what I mean was to pick up an idea I learnt recently, and that is to create 2 different rotations that follow the same pattern (eg. air - ground - air - ground, or like you say jets - heli - tank - jets - heli - tank or whatever your idea is; I am not sure how to distribute maps based on air forces and ground forces at the same time), and we alternate them every 2 weeks.

McSlaine wrote:

Reducing the maps with 1 fighter and 1 bomber to 32 does not reduce the length of the map (okay, Zatar loses the Carrier at 32) just the number of flags between the uncaps and removes the bombers, i think reducing maps like Zatar to 32 would also remove 1 fighter. They should stay at 64.

I tried to start a /32 rotation because we don't have many players yet so I thought that he /32 variant would be easier to master; and in a way there are some players who benefit from these limitation, whilst retaining the same playable area on the map: it helps when there are less players, this can't be denied.

McSlaine wrote:

Maps where there is only a ground war and a base out on the fringe can be exasperating when the noobs avoid the fighting and sneak round the edge of the red zone to take them, those maps would profit from being reduced in size, keep everyone in middle.

Okay but we just said that 32 size does not decrease the boundaries of the map, whereas 16 size becomes too small when more players join the server; since this can't be changed on the fly we need a rotation that works for a medium sized server (in terms of players).

Okay so that's your rotation proposal? 16 maps? I'll have to take a closer look.
Thank you for taking your time to do this, this is exactly what we need from the Community.

Staff Officer Italy S_h_a_r_k_93 

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12.03.2020, 01:47 - McSlaine - Corporal - 314 Posts
A 16 map with more players would not be too small, it would be more fun!

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
12.03.2020, 10:16 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

A 16 map with more players would not be too small, it would be more fun!

I'm sorry mate, this might not be 100% the case. We had Operation Road Rage 16 for the first 2 weeks, it was funny the first times I guess but you can tell it's much smaller than the full map and you can feel it, so you start to miss the 64 version. I am not sure if the smaller sizes would work, in a full rotation with only 16 size I mean.

I have edited your post on the previous page but I will copy the table here, so we have a better understanding of your proposal. Don't you think the map rotation is a bit too long? (although Officers and Gold donators can set the next map). I was hoping to see two different 8-maps rotations that we can alternate in the same month.

Map name  
Size Poll Minimap pic [src: FR Wikia]
Dalian Plant  
 64  18 battlefield.fandom.com/fr/
Great Wall  
 32   n.c. battlefield.fandom.com/fr/
Daqing Oilfields  
 64  17 battlefield.fandom.com/fr/
Highway Tampa  
 16  13 battlefield.fandom.com/fr/
Kubra Dam  
 64  13 battlefield.fandom.com/fr/
Blue Pearl  
 32   n.c. battlefield.fandom.com/fr/
Op. Clean Sweep  
 64   n.c. battlefield.fandom.com/fr/
Operation Harvest  
 16  19 battlefield.fandom.com/fr/
Midnight Sun  
 64   n.c. battlefield.fandom.com/fr/
Road to Jalalabad  
 16  14 battlefield.fandom.com/fr/
Op. Road Rage  
 64  17 battlefield.fandom.com/fr/
Sharqi Peninsula  
 16  11 battlefield.fandom.com/fr/
Op. Smoke Screen  
 64   n.c. battlefield.fandom.com/fr/
Strike at Karkand  
 32  14 battlefield.fandom.com/fr/
Taraba Quarry  
 64   n.c. battlefield.fandom.com/fr/
Zatar Wetlands  
 64  18 battlefield.fandom.com/fr/

I don't think I have ever played Great Wall 32 with vehicles, since 2016, ahah. Op. Clean Sweep 64 is too big man ... in 32 there is aircraft limitation? Size seems better in 32 even for many players (many players I mean 20+). Op. Harvest 16 really? Again the 32 seems to be the better choice, why go with 16 which is smol and probably no aircraft? Ah ... for no aircraft? But it takes half of the fun: littlebirds, hallo? Anybody home?? https://i.imgur.com/ulupruA.png

Road to Jalalabad 16 same story, why is it funnier than the 32 size that we are experiencing? (good size, 2 tanks per side, intense battles; in 16 size what happens? 1 tank? https://i.imgur.com/4lugd2P.png). I mean Strike at Karkand makes sense 32 for you instead, but not Road to Jalalabad? And Taraba Quarry 16 looks good instead. I don't know, you don't explain your rotation so I don't understand why you ordered the maps like this, and why you chose those sizes. https://i.imgur.com/mbBn7mZ.png

Yesterday it looked funny, the Server works if you get enough people in it: facebook.com. Let me know, I like where the discussion is going I hope I am not annoying you. TL;DR Your rotation looks good, I would only increase Jala to 32 but I was thinking about a shorter rotation that can be alternated (thank Sirius)

Staff Officer Italy S_h_a_r_k_93 

EDIT: bonus question, where are Mashtuur City amd FuShee Pass? Bonus link -> previous full rotation.

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12.03.2020, 14:03 - McSlaine - Corporal - 314 Posts
My thinking was, usually there are only 2,4,6 players on a server, (although i have noticed an increase in the amount of players recently) if there are going to be jets, then all 4 of them, that's why all flying maps are 64, if only ground fighting then keep everyone together and not give them a chance to sneak off and do their own shit.

Mainly there are two sorts of players:
  1. How do i avoid getting killed and take the flags,
  2. Fuck the flags, i wanna kill someone.

I thought keeping everyone in a smaller area it would be a better game with fewer players, when a flag goes down the other team can get there quick, thus avoiding the circle jerk version of the game which happens often. Having more than the usual few on a 16 server would also be a nice change, two teams face to face with no going round the outside. Stand and fight.

32 versions of some other ground maps to change it up a bit (you could add Harvest to this list, but i thought the flags were too far apart and gameplay would be better at 16):
  • Blue Pearl - to lose the spawn point on the other side of the water but keep the rest,
  • Great Wall - the furthest of the two spawn points down the hill are too far away (probably both of them, now that i think about it, this map is probably the best suited to be a 16),
  • Karkand - Keep the island but make it easier to defend,
  • FuShe and Mashtuur are not on my list, i would make them 16 too,
  • If you think there will be enough players then make all the 16's 32 players.
It's really a shame that the server can't react to the number of players and change the map size accordingly, yet we can put people on the moon ................


Two, eight map rotations ? I can't see the point. With all maps in the rotation I stand a chance of playing my favorite map(s) today and not next week, what would be the gain in only having half the maps in the rotation?

Everyone has their own favorites, what would make me leave Oman and go to the Rotation server would be seeing that Zatar, Taraba, Road Rage etc is running, if it's Dalian I'll stay where i am.

McSlaine

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
12.03.2020, 15:47 - Shvanni - Leading Aircraftman - 13 Posts
This is really for all people. We can decide maps and wishes all we want in an endless time. We all have favorite maps and playstyles, but satisfying everyone's wishes is an impossible job and will never be good enough.

What I'm asking you people to elaborate on is what could benefit the community, and in the best way keep the interest of the members and new people joining. So instead of coming with advise about what you personally want, help the community thrive:
  1. What would generate most players?
  2. What would keep the members happy?
Not saying only 1 way is the right way; to keep a playerbase in a game as old as this small changes are needed periodically, to keep people interested. Or you're just left with all the old never leaving players.

Taking part of a community is not about about screaming the highest of what you want personally, it's to make what you are already a part of better. If everyone could sacrifice a little, the benefit would be great.
Not saying you must do it, but its worth a thought.
 
12.03.2020, 16:14 - S_h_a_r_k_93 - Administrator - 3748 Posts
Norway Shvanni wise words as usual, wow man you really are a BF2 Guru, both inside and outside of the battlefield!

McSlaine wrote:

32 versions of some other ground maps to change it up a bit (you could add Harvest to this list,
but i thought the flags were too far apart and gameplay would be better at 16): -- list --

I think you're making a mistake with Op. Harvest 16 because USA loses the uncappable base; right now we are running it 32 size and there are still choppers and it's good. Great Wall 32, I'd give it a try I'm curious! But Great Wall 16 with vehicles, seriously? That map is fine for Infantry, but with Vehicles? Shoot infantry on the walls? https://i.imgur.com/mbBn7mZ.png

Mashtuur also works very well with vehicles, right now we are running it 32 size and - again - it seems to work well because the flags in the corners of the map are not counted (but I think there's still transport choppers up there). FuShe Pass is honestly one of my favorite Battlefield 2 maps, I have only tried 64 though and it's huge. 32 there's no airports, 16 has barely 3 flags. I don't know about this one, maybe we could try 32 ...

Sharqi Peninsula 32 looks more thrilling than 16 but I guess there will be choppers in 32. Okay the modifications I would make to your rotation are: Jalalabad 16 -> 32, Taraba Quarry 64 -> 16 (it gives me a Highway Tampa feeling) and invert position with Harvest. Zatar we can try 64 but I tell you, it may be too big for now, the 32 version seems more balanced; swap Karkand out (14 votes) and put Mashtuur City 32 instead (16 votes).

Map name  
Size Poll Minimap pic [src: FR Wikia]
Dalian Plant  
 64  18 battlefield.fandom.com/fr/
Great Wall  
 32   n.c. battlefield.fandom.com/fr/
Daqing Oilfields  
 64  17 battlefield.fandom.com/fr/
Highway Tampa  
 16  13 battlefield.fandom.com/fr/
Kubra Dam  
 64  13 battlefield.fandom.com/fr/
Blue Pearl  
 32   n.c. battlefield.fandom.com/fr/
Op. Clean Sweep  
 64   n.c. battlefield.fandom.com/fr/
Taraba Quarry  
 16   n.c. battlefield.fandom.com/fr/
Midnight Sun  
 64   n.c. battlefield.fandom.com/fr/
Road to Jalalabad  
 32  14 battlefield.fandom.com/fr/
Op. Road Rage  
 64  17 battlefield.fandom.com/fr/
Sharqi Peninsula  
 16  11 battlefield.fandom.com/fr/
Op. Smoke Screen  
 64   n.c. battlefield.fandom.com/fr/
Mashtuur City  
 32  16 battlefield.fandom.com/fr/
Zatar Wetlands  
 64  18 battlefield.fandom.com/fr/
Operation Harvest  
 32  19 battlefield.fandom.com/fr/


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12.03.2020, 19:34 - McSlaine - Corporal - 314 Posts
It was only a suggestion, it's your server, mix and match it up as you want.
But Taraba Quarry 16 ?????? it's a flying map (one of the best) why make a ground map out of an air map ?
Just put Karkand in twice.

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12.03.2020, 20:25 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

But Taraba Quarry 16 ??? it's a flying map (one of the best) why make a ground map out of an air map?

Because Taraba Quarry 64, I am sorry to say, is generally not well received by the players and we have seen this in the past (basically like FuShe Pass 64 ... it's very hard to get people to stay on these maps, McSlaine!).

We can try to give that a test run, see what works and what does not work. For example if Op. Blue Pearl 32 turns into a massacre for USMC we can swap it with Songhua Stalemate 32 which should work better.

The maps that are missing from it are Strike at Karkand, Songhua Stalemate, FuShe Pass; in the poll we also had Gulf of Oman, Dragon Valley. These should be all (besides Wake Island). Maybe we can fit them in there somehow, using your pattern (64-32-64-16 / jet-ground-jet-small, if I understood it correctly), if it makes sense.

Staff Officer Italy S_h_a_r_k_93 

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12.03.2020, 20:39 - Sirius - Leading Aircraftman - 8 Posts
The issue of Taraba 32 (largest possible, 64 doesn't exist) is that the MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage.
 
12.03.2020, 21:15 - McSlaine - Corporal - 314 Posts
Sirius wrote:

the MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage

I call Bollocks on that one.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
12.03.2020, 21:18 - Sirius - Leading Aircraftman - 8 Posts
McSlaine wrote:

  Sirius wrote:multiquote code on page 10 first post
  The MEC air support is much more effective than the EU air support so MEC ground troops get a huge advantage.
I call Bollocks on that one.

Oh do tell how the EU air can be as effective as the MEC having 2 planes that out fly both the typhoon and F15 and are both effective at destroying ground units.
 
13.03.2020, 11:25 - McSlaine - Corporal - 314 Posts
Sirius wrote:

2 planes that out fly

There is the flaw in your argument.
It's not the plane, it's the pilot.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
13.03.2020, 14:47 - S_h_a_r_k_93 - Administrator - 3748 Posts
After careful consideration, I see two scenarios:
  1. we follow McSlaine's request and go back to a full rotation with big maps, including maps that we have already seen are not working very well on our server (for example Midnight Sun 64 & Taraba Quarry 64);
  2. we follow my hunch and continue with medium sized maps, as the vehicle rotation is not meant to be a paradise for Jet whores: if 4 pilots want to pilot they have Wake Island, Gulf of Oman, Dragon Valley.
    On the rotation there must be a balance between ground vehicles and air supremacy (i.e. 32 limitations).
Like you say: it's not the plane, it's the pilot. ; ) One good pilot will do better than 2 noobs in 2 planes. We won't return to 64 maps again, struggling to fill them, because maybe 4 jet pilots appear. "I call bollocks on that one".

With that in mind the current rotation can be tweaked further, for example these two rotations:


It contains additional maps from the booster packs, win win. If we go with those we could try to fit Great Wall somewhere, try Taraba Quarry 16 for the sake of it, or FuShe Pass 32. Regards, Staff Officer Italy S_h_a_r_k_93 

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13.03.2020, 15:54 - Sirius - Leading Aircraftman - 8 Posts
McSlaine wrote:

  Sirius multiquote:
  2 planes that out fly.
There is the flaw in your argument. It's not the plane, it's the pilot.

So the pilot makes up for the glitch in the Typhoon's autocannon? The pilot makes up for the extremely wide bomb mounts of the Typhoon? The pilot makes up for its abysmal nose control, roll rate and rudder?

Btw both the Su-34 and MiG-29 out turn, out roll, out yaw and out afterburner both the F15 and the Typhoon, the skill difference in pilot to make up for this discrepancy is massive. The Typhoon lacks the tools to effectively do anything a fighter is supposed to do in this game and at best it can be used as a distraction to the MEC Jets.

I can out fly most people in this game with the Typhoon or F15 but I am a very minute minority; whereas the amount of skill required to reliably beat an F15 or Typhoon in MiG or Su-34 is a very low threshold no matter how good the Typhoon/F15 pilot is.

 
13.03.2020, 17:17 - McSlaine - Corporal - 314 Posts
Better the booster maps as 32 than not at all.

Blue Pearl?

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
13.03.2020, 17:46 - Sirius - Leading Aircraftman - 8 Posts
Blue Pearl is only a good map if US is competent enough to capture any flag at the start of the match, otherwise it's a wash.
 
13.03.2020, 18:24 - S_h_a_r_k_93 - Administrator - 3748 Posts
Sirius wrote:

Blue Pearl is only a good map if US is competent enough to capture any flag at the start of the match, otherwise it's a wash.

And that's why I am reluctant to add it; unfortunately the overall skill level that we are seeing on the server isn't high. Newbies join too, so the chances that maps like Taraba Quarry 64 or FuShe Pass 64 are going to empty are high; as well as the chances that a good heli player could dominate and rape in Sharqi Peninsula 32 very easily.


Hence why there have been modifications to my earlier draft (basically removed Sharqi & Karkand on the right). Now the real question is would these two rotations be stackable? Can they go one after the other? Or shall we do as Sirius suggests (since I made them specular, you see?) and swap them every week? Let me know, if possible I'd like to change Karkand 32 with something similar because that's too mainstream, if you catch my drift. https://i.imgur.com/mbBn7mZ.png

Cheers and thank you for the entertaining discussion!
Staff Officer Italy S_h_a_r_k_93 

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13.03.2020, 20:42 - McSlaine - Corporal - 314 Posts
Blue pearl at 32 does not have the spawn point on the other side of the water.
It's house to house fighting, just like Karkand.
Same chances for both sides.
Great map.

You got Jalalalalabad in there twice.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
13.03.2020, 23:10 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

Blue pearl at 32 does not have the spawn point on the other side of the water.
It's house to house fighting, just like Karkand. Same chances for both sides. Great map.

Do you mean a flag for chinese players near the water? Blue Pearl 64 has the same flags as the 32 version so I don't understand what you mean; what Sirius says can happen on both 64 and 32 versions of the map I'm afraid.

Regarding Jalalabad, yes I have it twice on the right because I had Strike at Karkand twice instead and I didn't want to run it on both rotations. Other than Blue Pearl there's Great Wall 32 which is worth a try (never tried it).

I am not keen on giving Taraba Quarry 32 a try and I am afraid that Midnight Sun 32 as well as Songhua Stalemate 32 might also give us some trouble, we will see. Any more input? Staff Officer Italy S_h_a_r_k_93 

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14.03.2020, 00:54 - McSlaine - Corporal - 314 Posts
Yes, my bad, it's the 16 version that has no spawnpoint over the water, I play it often on inf only.

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15.03.2020, 18:27 - S_h_a_r_k_93 - Administrator - 3748 Posts
S_h_a_r_k_93 wrote:

Other than Blue Pearl there's Great Wall 32 which is worth a try (never tried it).

FuShe Pass 32 seems to have killed the server tonight, when running rotation #2.
If we see that it can't keep players we can try with the other one that I mentioned.
A shame I wanted to try it but my BF2 took a poop, I hoped it would work with no jets.

Staff Officer Italy S_h_a_r_k_93 

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16.03.2020, 20:02 - Galactic|Pegasus - Administrator - 835 Posts
Highway Tampa killed the Server now after Dalian Plant 32. i dont get why you dont make the rotation smaller. with only like 5 highest voted maps. instead of (i dont even know how many) maps in such a weird manner. 32 player maps are weird to play... i think we kill ourselves with this ... this rotation is crap xD ... nobody seems to like it... to be honest. ive heard of atleast 3 people who dont like it. our people

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16.03.2020, 20:06 - Galactic|Pegasus - Administrator - 835 Posts
Why dont we let the community decide ? By one big voting ? We dont have to take it. But, it will show us what the majority of people want to play...

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17.03.2020, 08:05 - S_h_a_r_k_93 - Administrator - 3748 Posts
It's 8 maps per rotation and the one running on the server right now is the alternative rotation. Yesterday the server actually started with Highway Tampa and was killed first by Op. Clean Sweep then FuShe Pass dealt the finishing strike. smile

The previous rotation seemed to work pretty well, the 32 sized maps are supposedly more balanced in terms of vehicles and help to streamline the battlefield whilst retaining mostly the same combat area. It doesn't look like 32 is the problem at all.

[toggle=show more]The maps' order isn't the problem either, the pattern is simple: ground maps alternate with jet maps or heli maps. What seems to be the problem is specific maps that simply do not work no matter the size (eg. FuShe Pass, and now you say Tampa).

Netherlands Dgm_0570 has already created a public poll based on yours and it has been posted on page 7 where we started to discuss this rotation. Crazy idea, but perhaps the Members that dislike the current rotation should also read the Forum?[/toggle]

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17.03.2020, 10:14 - McSlaine - Corporal - 314 Posts
At one point yesterday there were 6 people in our uncap waiting for jets which never came, they didn't know it was a 32 map, or didn't know that there is only 1 jet in 32.

We lost all the flags and so we lost the game.
It could be possible that it's not only the map itself which is a killer.

[url=https://gifyu.com/image/vkzD][img]https://s5.gifyu.com/images/BF2longsmall.png[/img][/url]

 
17.03.2020, 11:45 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

At one point yesterday there were 6 people in our uncap waiting for jets which never came, they didnt know it was a 32 map, or didnt know that there is only 1 jet in 32. We lost all the flags and so we lost the game. It could be possible that it's not only the map itself which is a killer.

You're totally right, it's the players and the newbies that are the server killers. In which map, mode, or size, would that have helped the team? A queue of five players waiting for one jet, really? Of course you lost that game, thank your teammates for the support.

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17.03.2020, 13:54 - Dgm_0570 - Senior Aircraftman - 30 Posts
tried to join vehicle rotation yesterday but it was empty i dont know what happend to it if its the size maby or the newbies but i wonder if the size will be back to 64 if that makes any difference

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17.03.2020, 13:57 - Dillmann - Administrator - 542 Posts
McSlaine wrote:

At one point yesterday there were 6 people in our uncap waiting for jets which never came, they didn't know it was a 32 map, or didn't know that there is only 1 jet in 32. We lost all the flags and so we lost the game.

So sad.
 
17.03.2020, 16:03 - Galactic|Pegasus - Administrator - 835 Posts
Well, do your thing...

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17.03.2020, 18:40 - S_h_a_r_k_93 - Administrator - 3748 Posts
Dgm_0570 wrote:

tried to join vehicle rotation yesterday but it was empty i dont know what happend to it if its the size maby or the newbies but i wonder if the size will be back to 64 if that makes any difference

I wonder the same thing because 64 maps are harder to fill when there are few players because the map is too big and you have the musical chairs problem that McSlaine talked about a few pages back; on 32 instead it's easier to get a game going because there are less control points so you are focused on the battlefield.

On the other hand when more people connect you start to feel like you should have more, you know? More vehicles, more control points, more of everything. Well I just played on Dalian 32 and it spawns 2 J-10s, but it's easy to get control over the capture points for China and lock USMC. Highway Tampa is okay. So yeah, ultimately it's the people that play in the server that determine whether or not the map is a "killer" or not ...

If you had 10 people like McSlaine in the server, it would never empty. https://i.imgur.com/mbBn7mZ.png Like I said, we are here to discuss and tests things. Now we're testing this and take as much information as possible. So @Germany Galactic|Pegasus don't give up, we are here to improve things where possible, I'm glad that somebody takes time to give you feedback.

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19.03.2020, 17:50 - Sirius - Leading Aircraftman - 8 Posts
no sense in removing maps that "kill" the server, if thats the case youll end up removing a map every time the population is playing less due to time etc.
 
31.03.2020, 09:22 - S_h_a_r_k_93 - Administrator - 3748 Posts
Rotation switched to "R1" (should have been yesterday but I missed the memo =P).

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05.04.2020, 09:13 - S_h_a_r_k_93 - Administrator - 3748 Posts
There goes, after weeks of pain and suffering, thanks to y'all who participated I'm confident we have two final alternate, specular rotations, tested on the field and working (well, I added some modifications that are untested, like Sharqi Peninsula, but the rest are tested maps).

https://i.imgur.com/BzCOXDY.png

Shame there won't be any FuShe Pass 64 because newbies are dum-dums but oke. A new map has been added on each side, to make the number of maps odd (to swap teams correctly ~ thanks Sirius for heads-up).

McSlaine should be relatively happy. Tests show that the 32 versions work most of the time, it's a balance between a starting server with few players and a full server; the map can still be enjoyed (even with one jet).

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05.04.2020, 12:38 - McSlaine - Corporal - 314 Posts
https://s0.gifyu.com/images/ChuckNoris.gif

Well populated last night.

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05.04.2020, 15:45 - S_h_a_r_k_93 - Administrator - 3748 Posts
McSlaine wrote:

Well populated last night.

Yeah well, we were doing some sparring so that helped too.

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05.05.2020, 18:20 - McSlaine - Corporal - 314 Posts
Seeing as how the server is well populated you could try swapping out the second Jalalabad and great wall for Blue pearl and / or Taraba Quarry ?
(and maybe PLEASEget rid of Songhua, that map is the pits, you can run round taking flags for half an hour without meeting anybody)

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05.05.2020, 18:28 - S_h_a_r_k_93 - Administrator - 3748 Posts
Like it has been stated in the past, that statement applies to most maps if there are not enough players. Have a decent amount of players and the map becomes funny again; and not "chairs game" with the flags.

Swapping two of the most popular (and big reveal for great wall) for an unpopular map (despite I like tanking there) and one that is basically a rape festival from the start? hmm, no thanks, if we have to vote, I vote no. https://i.imgur.com/mbBn7mZ.png

Don't change horses in the middle of the river!
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06.05.2020, 19:44 - McSlaine - Corporal - 314 Posts
Sharky wrote:

Don't change horses in the middle of the river!
Staff Officer Italy Italy S_h_a_r_k_93 

You mean "if it ain't broke, don't fix it" yeah i understand, but they are still fun maps.

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06.05.2020, 22:20 - S_h_a_r_k_93 - Administrator - 3748 Posts
May be inclined to give Taraba Quarry a shot, because I like it too; but man, Blue Pearl? That feels like shooting ourself in the foot. https://i.imgur.com/qTM1pal.png Works well in Infantry when we are having infantry nights, I'll give you that.

Other than that, I'll class it along the lines of FuShee Pass ... who knows, maybe you will get to play Taraba in the upcoming month? https://i.imgur.com/tPy04BY.png Just pay attention to Discord ...

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07.05.2020, 13:34 - McSlaine - Corporal - 314 Posts
Blue Pearl is basically just Karkand in brown.

IF the opposing team manages to get behind the first flag with lots of sraw's then go wide, it's not rocket science.

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31.05.2020, 09:36 - S_h_a_r_k_93 - Administrator - 3748 Posts
It is precisely because of that big fat red IF, that I don't like the idea. https://i.imgur.com/0J4r5X4.png
If somebody will back you up, I will be more inclined to try it out.

We could swap Op. Clean Sweep with Taraba Quarry. I am not fond of R1.
It needs to get better, at the same level of R2, but that's hard, without repeating maps.

To that extent, Mashtuur City will be upped to 64 size, to allow MEC to counter Black Hawk by using IGLA and getting a chance to stand and defend the last flag. Thank you for playing on our server,
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