BF2 #1 - Wake IslandFaster aircraft respawn


05.12.2016, 20:48 - Belgero - Corporal - 237 Posts
Little question:

Is it me or are the spawntimes for aircrafts in Wake way slower than in for example the Golf of Oman server?

Could you make it faster?

Something like

ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 25

May be another reason for this difference, just wondering

https://battlelog.co/bfhq.php?id=1817513943

 
05.12.2016, 21:14 - SW03_Carbon - Administrator - 458 Posts
I think the spawntimes are good as they are, cause a faster spawntime would just overpower the airforce (with is a giant force in the right hands) and promote raping by airwhores...Think about raping last flag south base: if you manage the feat to shoot the enemy attack chopper down, you have some time to escape. This chance would be much smaller if that chopper would spawn faster. Or another scenario: You managed to kill a dominating jet freak...oh, and 20-25 secs later he is on the battlefield again unhappy
 
05.12.2016, 21:55 - EYELESS - Sergeant - 486 Posts
Spawning is ideal now, in my opinion. Infantry need some time to get rest of the jets haha
 
05.12.2016, 23:38 - StarLine - Administrator - 2085 Posts
I'm considering trying to write & implement an unlimited sprint script for China when airfield is lost. We won't mess with aircraft spawn times though.

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06.12.2016, 01:20 - EYELESS - Sergeant - 486 Posts
And what about unlimited sprint for all? It's really useful.

But there are factors:

+ motivation to play as an infantry, more fun and action
- losing reality

In the demo version the unlimited sprint was almost on all of the servers and it was really cool. Players in here would love it as well (AT LEAST ON GULF OF OMAN).
 
06.12.2016, 06:19 - Jasonator - - 19 Posts
I am against the unlimited sprint. It is a strategic aspect of the game. You are way more vulnerable when you are out of sprint and there is someone shooting at you. It is also important to save your sprint for when you decide to rush a flag. I personally save my sprint for strategic moments. And I find the aircraft spawning time just fine like that. It is preventing air raping.
 
06.12.2016, 08:09 - EYELESS - Sergeant - 486 Posts
Jasonator wrote:

I am against the unlimited sprint. It is a strategic aspect of the game. You are way more vulnerable when you are out of sprint and there is someone shooting at you. It is also important to save your sprint for when you decide to rush a flag. I personally save my sprint for strategic moments. And I find the aircraft spawning time just fine like that. It is preventing air raping.


Yes that's another aspect.
 
09.12.2016, 16:31 - Belgero - Corporal - 237 Posts
Yeah definitely wouldn't recommend inifinite sprint, would kill infantry combat. How about making airfield uncapterable for some more equal fighting?


https://battlelog.co/bfhq.php?id=1817513943

 
09.12.2016, 17:03 - EYELESS - Sergeant - 486 Posts
Belgero wrote:

Yeah definitely wouldn't recommend inifinite sprint, would kill infantry combat. How about making airfield uncapterable for some more equal fighting?


What?
 
09.12.2016, 18:17 - SW03_Carbon - Administrator - 458 Posts
In my opinion it isn't a good idea to modify the gameplay on the map. Please do not alter the soldiers endurance. The airfield should stay capable as well. I experienced hundreds of epic fights around the airfield, it is a critical part of the map. It is a key component of Team China, and they should bloody defend or fight to get it back. There is no imbalance on the map Wake Island. The only imbalance occurs if one team shits on teamplay or if there are too many pros in one team vs to many noobs in the other team. Teamstacking is the real problem.


(...Although it was not the worst thing on Weekend Warriors to deactivate the USMC attack chopper respawn after its destruction as long as team USMC holds the airfield. If anything is going to be changed, than this could be one possible reasonable thing to increase team Chinas chance to avoid hopeless rape...)
 
09.12.2016, 19:00 - EYELESS - Sergeant - 486 Posts
SW03_Carbon wrote:

In my opinion it isn't a good idea to modify the gameplay on the map. Please do not alter the soldiers endurance. The airfield should stay capable as well. I experienced hundreds of epic fights around the airfield, it is a critical part of the map. It is a key component of Team China, and they should bloody defend or fight to get it back. There is no imbalance on the map Wake Island. The only imbalance occurs if one team shits on teamplay or if there are too many pros in one team vs to many noobs in the other team. Teamstacking is the real problem.


(...Although it was not the worst thing on Weekend Warriors to deactivate the USMC attack chopper respawn after its destruction as long as team USMC holds the airfield. If anything is going to be changed, than this could be one possible reasonable thing to increase team Chinas chance to avoid hopeless rape...)


Well said.
 
13.12.2016, 17:57 - Belgero - Corporal - 237 Posts
This is exactly why I don't think it's fair to have the carrier protected from all attacks and arty, while having airfield open to all attacks, even arty (except spawned jet). Commanders arty the (heli)pad constantly, making it impossible to start flying. The heli spawns slow on this map (on gulf it's way faster, weird) so by the time it spawns, commander has new arty. On top of that, USMC heli can rape the hell out of the spawning heli from a far distance wide. It would be even more logical to allow rape on the carrier, since they have the way stronger ESSEX vs. that stinger on airfield. Anyways, if you don't want to make it uncap, okay, but at least have some balanced protection regarding the "untouchable" status from the carrier implimented by the rules.

Anyways, that's my opinion, open for reasoning amused

https://s29.postimg.org/ryqkkznaf/screen252.jpg
https://s29.postimg.org/a4e0zuv6f/screen254.jpg

https://battlelog.co/bfhq.php?id=1817513943

 
13.12.2016, 18:05 - Kaasentra - Junior Technician - 103 Posts
You can always just take a tank and block the heli from spawning until arty is over .. problem solved.
 
13.12.2016, 18:21 - StarLine - Administrator - 2085 Posts
Or go destroy the artillery. We wont be changing anything like this but feel free to discuss all you like.

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13.12.2016, 20:13 - S_h_a_r_k_93 - Administrator - 5379 Posts
"You can always just take a tank and block the heli from spawning until arty is over .. problem solved."
Well but that may get you killed either way, right? amused

Perhaps it would be helpful to set up a rule against artillering the heli pads and the Jet spawn? Cause the US spawns are on the carirer ... the carrier is protected from arty ... as a consequence the spawns are protected too.

Shouldn't China have such protections over Heli / Jet spawns as well, at the least?
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13.12.2016, 21:33 - SW03_Carbon - Administrator - 458 Posts
Ahhh know I understand what you meant ingame with "yet you said you dont agree"...sry mate, i couldn't read your previous message because you were dead, while I was alive at this moment.
Now I can answer correctly: Yes, that seems unfair at first sight, but like Denmark Kaasentra and 5tarLine mentioned, there are always counter measures. Moreover your jets should focus on enemy jets and attack choppers first. I see a lot of players in friendly jets bombing some petty infantry or cars on the ground while there are much bigger threats in the air.
Use the IGLAs as Team China against the more powerful F35, I can guarantee you there is nothing more annoying, even for the best F35 jet pilot, than one J10 and 1 or 2 IGLAs.
 
14.12.2016, 01:03 - StarLine - Administrator - 2085 Posts
S_h_a_r_k_93 wrote:


Perhaps it would be helpful to set up a rule against artillering the heli pads and the Jet spawn? Cause the US spawns are on the carirer ... the carrier is protected from arty ... as a consequence the spawns are protected too.

Shouldn't China have such protections over Heli / Jet spawns as well, at the least?


No, Airfield is not a fixed base and the Chinese start with 5 capped bases... Take a jet and bomb the artillery or go Spec Ops and C4 it if you need to get the chopper up.

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17.12.2016, 16:04 - Belgero - Corporal - 237 Posts
Starline you need to visit the server more often amused its great to have those kind of ideas how to balance it out, but in reality the server is unbalanced 95% of the time on Wake amused But anyways, it was just an idea and you people are in charge so the server stays the way it is, understood

https://battlelog.co/bfhq.php?id=1817513943

 
17.12.2016, 18:48 - StarLine - Administrator - 2085 Posts
Belgero wrote:

Starline you need to visit the server more often amused its great to have those kind of ideas how to balance it out, but in reality the server is unbalanced 95% of the time on Wake amused But anyways, it was just an idea and you people are in charge so the server stays the way it is, understood


I've undoubtedly spent more time playing on our servers (particularly Wake) than anyone else full stop. Just been busy with work the last few weeks so haven't had a chance to play barely at all, some of us have to fund this place.

Your definition of unbalanced is not the same as mine, different levels of skill/ability on each team is just how it goes, you can't enforce rules on that. Providing the number of players on each team is not totally unbalanced then it's fine. You can't have really close rounds and very even teams skill-wise every round, that's just not realistic. In any case, I didn't think this topic was about balance.

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18.12.2016, 10:22 - Belgero - Corporal - 237 Posts
5tarLine wrote:

[quote=Belgero]Starline you need to visit the server more often amused its great to have those kind of ideas how to balance it out, but in reality the server is unbalanced 95% of the time on Wake amused But anyways, it was just an idea and you people are in charge so the server stays the way it is, understood


I've undoubtedly spent more time playing on our servers (particularly Wake) than anyone else full stop. Just been busy with work the last few weeks so haven't had a chance to play barely at all, some of us have to fund this place.

Your definition of unbalanced is not the same as mine, different levels of skill/ability on each team is just how it goes, you can't enforce rules on that. Providing the number of players on each team is not totally unbalanced then it's fine. You can't have really close rounds and very even teams skill-wise every round, that's just not realistic. In any case, I didn't think this topic was about balance.


Oh okay didnt know you used to play alot, sorry.

It was about the aircrafts and then capturable airfield/untouchable carrier amused community discussions can go everywhere amused

https://battlelog.co/bfhq.php?id=1817513943

 
21.12.2016, 02:16 - StarLine - Administrator - 2085 Posts
No worries OK

Yeah, Wake Island is a special case and a special map when it comes to this. We wouldn't want to change that. If you would like to play with 2 fixed air-bases which both can't be attacked then Gulf of Oman or many other maps will provide that.

We do enforce more rules than most do regarding the China Airfield because USMC Jet Pilots are not allowed to attack grounded aircraft on it.

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21.12.2016, 20:12 - Belgero - Corporal - 237 Posts
Good to see someone open for discussion in an adult way.

Of course this is true, you allow more protection, but at the same time in most cases the China team will get raped eventually amused But anyways, I see everyone is in favor of the current rules, so I'll just accept it and die like a man on airfield with my ass open for rape amused

https://battlelog.co/bfhq.php?id=1817513943

 
25.12.2016, 05:27 - StarLine - Administrator - 2085 Posts
Belgero wrote:

so I'll just accept it and die like a man on airfield with my ass open for rape amused
Laugh

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25.12.2016, 08:11 - 1ARMBLINDMAN - Corporal - 211 Posts
You don't have to respan in!! get a soda,beer, or popcorn then play it all over again with learning the mistake !! Protect the China Airfield !! That's all this game needs (wake island) Sit back drink your soda,pop,beer When that U.S aircraft turns gray HE bailed, Let the squad know and shot the bastard !!(But don't spill your drink)
 
25.12.2016, 09:51 - S_h_a_r_k_93 - Administrator - 5379 Posts
"(But don't spill your drink)"
Best part of it 1ARMBLINDMAN!! Laugh

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