|game / squad:||Battlefield 2|
|opponent:||PlayBF / PlayBF2: Alliance|
|maps:||Wake Island 2007|
|[LS] team:||StarLine, S_h_a_r_k_93, %CIB%KissMyGun, SW03_Carbon, Princess_Unicorn, Mariebauge, Lululu95, SW01_DarK, Kaasentra, cataly63|
|PlayBF team:||ANEPAnton, AntonRedGreen, ElfDroid, Kazak, =Alekse777=, Hello_from_Siberia aka Sex_And_Money, BiGBeM aka TATSVEN, Jenek.mit, Frankenstein - ringers: rashid9999, dublyor, piligrim-06|
|server:||Lost-Soldiers.org | Match Server|
|( Home Team incl. ringers: kickey, Slidear. )
Wake Madness consists of 2 rounds on Wake Island:
30 mins per round (400 TKT), 10 mins break between 1st and 2nd rounds.
Baserape not allowed on USMC side,
(clear explaination of how to interpret Baserape: China Airfield isn't considered as a fixed base so it is not protected from any form of attack or rape. On the contrary, the grounded vehicles on the USMC Carrier and on the little island in front of it too are protected from all of the attacks apart from cartillery and supply-drop.
Therefore there cannot be no bombing / landing of manned vehicles or troops / artillery on either the USMC Carrier and the little island in front of it. Enemy Jet/Helicopters can pursue and engage USMC Jet/Helicopters returning to the fixed base, but they must not attack them if they manage to land on either the Carrier deck or the little island, or if they are grounded already).
Friendly fire on,
Damage from allied mines on,
C4/claymores allowed everywhere,
Ringers allowed, but less-or-equal than 5 in total (reserves are counted too),
Server hosted by Lost-Soldiers.org.